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An important task when working with terrain models is computing viewsheds: the parts of the terrain visible from a given viewpoint. When the terrain is modeled as a polyhedral terrain, the viewshed is composed of the union of all the triangle parts that are visible from the viewpoint. The complexity of a viewshed can vary significantly, from constant to quadratic in the number of terrain vertices, depending on the terrain topography and the viewpoint position. In this work we study a new topographic attribute, the emph{prickliness}, that measures the number of local maxima in a terrain from all possible perspectives. We show that the prickliness effectively captures the potential of 2.5D terrains to have high complexity viewsheds, and we present near-optimal algorithms to compute the prickliness of 1.5D and 2.5D terrains. We also report on some experiments relating the prickliness of real word 2.5D terrains to the size of the terrains and to their viewshed complexity.
We consider the problem of approximating a two-dimensional shape contour (or curve segment) using discrete assembly systems, which allow to build geometric structures based on limited sets of node and edge types subject to edge length and orientation
We study the problem of visibility in polyhedral terrains in the presence of multiple viewpoints. We consider a triangulated terrain with $m>1$ viewpoints (or guards) located on the terrain surface. A point on the terrain is considered emph{visible}
An important problem in terrain analysis is modeling how water flows across a terrain creating floods by forming channels and filling depressions. In this paper we study a number of emph{flow-query} related problems: Given a terrain $Sigma$, represen
A terrain is an $x$-monotone polygon whose lower boundary is a single line segment. We present an algorithm to find in a terrain a triangle of largest area in $O(n log n)$ time, where $n$ is the number of vertices defining the terrain. The best previ
In this paper we ground the asymmetry of causal relations in the internal physical states of a special kind of open dissipative physical system, a causal agent. A causal agent is an autonomous physical system, maintained far from equilibrium by a low