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Face synthesis is an important problem in computer vision with many applications. In this work, we describe a new method, namely LandmarkGAN, to synthesize faces based on facial landmarks as input. Facial landmarks are a natural, intuitive, and effective representation for facial expressions and orientations, which are independent from the targets texture or color and background scene. Our method is able to transform a set of facial landmarks into new faces of different subjects, while retains the same facial expression and orientation. Experimental results on face synthesis and reenactments demonstrate the effectiveness of our method.
Multiple studies in the past have shown that there is a strong correlation between human vocal characteristics and facial features. However, existing approaches generate faces simply from voice, without exploring the set of features that contribute t
In this paper we propose the first deep unsupervised approach in human body reconstruction to estimate body surface from a sparse set of landmarks, so called DeepMurf. We apply a denoising autoencoder to estimate missing landmarks. Then we apply an a
We address the problem of visual place recognition with perceptual changes. The fundamental problem of visual place recognition is generating robust image representations which are not only insensitive to environmental changes but also distinguishabl
Prediction and interpolation for long-range video data involves the complex task of modeling motion trajectories for each visible object, occlusions and dis-occlusions, as well as appearance changes due to viewpoint and lighting. Optical flow based t
Accurate face detection and facial landmark localization are crucial to any face recognition system. We present a series of three single-stage RCNNs with different sized backbones (MobileNetV2-25, MobileNetV2-100, and ResNet101) and a six-layer featu