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With the development of advanced communication technology, connected vehicles become increasingly popular in our transportation systems, which can conduct cooperative maneuvers with each other as well as road entities through vehicle-to-everything communication. A lot of research interests have been drawn to other building blocks of a connected vehicle system, such as communication, planning, and control. However, less research studies were focused on the human-machine cooperation and interface, namely how to visualize the guidance information to the driver as an advanced driver-assistance system (ADAS). In this study, we propose an augmented reality (AR)-based ADAS, which visualizes the guidance information calculated cooperatively by multiple connected vehicles. An unsignalized intersection scenario is adopted as the use case of this system, where the driver can drive the connected vehicle crossing the intersection under the AR guidance, without any full stop at the intersection. A simulation environment is built in Unity game engine based on the road network of San Francisco, and human-in-the-loop (HITL) simulation is conducted to validate the effectiveness of our proposed system regarding travel time and energy consumption.
Human-computer interaction (HCI) is crucial for the safety of lives as autonomous vehicles (AVs) become commonplace. Yet, little effort has been put toward ensuring that AVs understand humans on the road. In this paper, we present GLADAS, a simulator
Computer Vision, either alone or combined with other technologies such as radar or Lidar, is one of the key technologies used in Advanced Driver Assistance Systems (ADAS). Its role understanding and analysing the driving scene is of great importance
This study considers modern surgical navigation systems based on augmented reality technologies. Augmented reality glasses are used to construct holograms of the patients organs from MRI and CT data, subsequently transmitted to the glasses. This, in
Short-form digital storytelling has become a popular medium for millions of people to express themselves. Traditionally, this medium uses primarily 2D media such as text (e.g., memes), images (e.g., Instagram), gifs (e.g., Giphy), and videos (e.g., T
We present an early study designed to analyze how city planning and the health of senior citizens can benefit from the use of augmented reality (AR) using Microsofts HoloLens. We also explore whether AR and VR can be used to help city planners receiv