ترغب بنشر مسار تعليمي؟ اضغط هنا

Succinct Determinisation of Counting Automata via Sphere Construction (Technical Report)

68   0   0.0 ( 0 )
 نشر من قبل Ond\\v{r}ej Leng\\'al
 تاريخ النشر 2019
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

We propose an efficient algorithm for determinising counting automata (CAs), i.e., finite automata extended with bounded counters. The algorithm avoids unfolding counters into control states, unlike the naive approach, and thus produces much smaller deterministic automata. We also develop a simplified and faster version of the general algorithm for the sub-class of so-called monadic CAs (MCAs), i.e., CAs with counting loops on character classes, which are common in practice. Our main motivation is (besides applications in verification and decision procedures of logics) the application of deterministic (M)CAs in pattern matching regular expressions with counting, which are very common in e.g. network traffic processing and log analysis. We have evaluated our algorithm against practical benchmarks from these application domains and concluded that compared to the naive approach, our algorithm is much less prone to explode, produces automata that can be several orders of magnitude smaller, and is overall faster.



قيم البحث

اقرأ أيضاً

We study the expressiveness and succinctness of good-for-games pushdown automata (GFG-PDA) over finite words, that is, pushdown automata whose nondeterminism can be resolved based on the run constructed so far, but independently of the remainder of t he input word. We prove that GFG-PDA recognise more languages than deterministic PDA (DPDA) but not all context-free languages (CFL). This class is orthogonal to unambiguous CFL. We further show that GFG-PDA can be exponentially more succinct than DPDA, while PDA can be double-exponentially more succinct than GFG-PDA. We also study GFGness in visibly pushdown automata (VPA), which enjoy better closure properties than PDA, and for which we show GFGness to be EXPTIME-complete. GFG-VPA can be exponentially more succinct than deterministic VPA, while VPA can be exponentially more succinct than GFG-VPA. Both of these lower bounds are tight. Finally, we study the complexity of resolving nondeterminism in GFG-PDA. Every GFG-PDA has a positional resolver, a function that resolves nondeterminism and that is only dependant on the current configuration. Pushdown transducers are sufficient to implement the resolvers of GFG-VPA, but not those of GFG-PDA. GFG-PDA with finite-state resolvers are determinisable.
209 - Hugo Gimbert 2016
The decidability of the distributed version of the Ramadge and Wonham controller synthesis problem,where both the plant and the controllers are modeled as asynchronous automataand the controllers have causal memoryis a challenging open problem.There exist three classes of plants for which the existence of a correct controller with causal memory has been shown decidable: when the dependency graph of actions is series-parallel, when the processes are connectedly communicating and when the dependency graph of processes is a tree. We design a class of plants, called decomposable games, with a decidable controller synthesis problem.This provides a unified proof of the three existing decidability results as well as new examples of decidable plants.
68 - Henk Don , Hans Zantema 2018
Instead of looking at the lengths of synchronizing words as in v{C}ernys conjecture, we look at the switch count of such words, that is, we only count the switches from one letter to another. Where the synchronizing words of the v{C}erny automata $ma thcal{C}_n$ have switch count linear in $n$, we wonder whether synchronizing automata exist for which every synchronizing word has quadratic switch count. The answer is positive: we prove that switch count has the same complexity as synchronizing word length. We give some series of synchronizing automata yielding quadratic switch count, the best one reaching $frac{2}{3} n^2 + O(n)$ as switch count. We investigate all binary automata on at most 9 states and determine the maximal possible switch count. For all $3leq nleq 9$, a strictly higher switch count can be reached by allowing more symbols. This behaviour differs from length, where for every $n$, no automata are known with higher synchronization length than $mathcal{C}_n$, which has only two symbols. It is not clear if this pattern extends to larger $n$. For $ngeq 12$, our best construction only has two symbols.
A register automaton is a finite automaton with finitely many registers ranging from an infinite alphabet. Since the valuations of registers are infinite, there are infinitely many configurations. We describe a technique to classify infinite register automata configurations into finitely many exact representative configurations. Using the finitary representation, we give an algorithm solving the reachability problem for register automata. We moreover define a computation tree logic for register automata and solve its model checking problem.
Subzero automata is a class of tree automata whose acceptance condition can express probabilistic constraints. Our main result is that the problem of determining if a subzero automaton accepts some regular tree is decidable.
التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا