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An origami extrusion is a folding of a 3D object in the middle of a flat piece of paper, using 3D gadgets which create faces with solid angles. Our main concern is to make origami extrusions of polyhedrons using 3D gadgets with simple outgoing pleats, where a simple pleat is a pair of a mountain fold and a valley fold which are parallel to each other. In this paper we present a new type of 3D gadgets with simple outgoing pleats in origami extrusions and their construction. Our 3D gadgets are downward compatible with the conventional pyramid-supported gadgets developed by Calros Natan as a generalization of the cube gadget, in the sense that in many cases we can replace the conventional gadgets with the new ones with the same outgoing pleats while the converse is not always possible. We can also change angles of the outgoing pleats under certain conditions. Unlike the conventional pyramid-supported 3D gadgets, the new ones have flat back sides above the ambient paper, and thus we can make flat-foldable origami extrusions. Furthermore, since our new 3D gadgets are less interfering with adjacent gadgets than the conventional ones, we can use wider pleats at one time to make the extrusion higher. For example, we prove that the maximal height of the prism of any convex polygon (resp. any triangle) that can be extruded with our new gadgets is more than 4/3 times (resp. $sqrt{2}$ times) of that with the conventional ones. We also present explicit constructions of division/repetition and negati
An origami extrusion is a folding of a 3D object in the middle of a flat piece of paper, using 3D gadgets which create faces with solid angles. In this paper we focus on 3D gadgets which create a top face parallel to the ambient paper and two side fa
In our previous two papers, we studied (positive) 3D gadgets in origami extrusions which create a top face parallel to the ambient paper and two side faces sharing a ridge with two simple outgoing pleats. Then a natural problem comes up whether it is
Perturbative gadgets are general techniques for reducing many-body spin interactions to two-body ones using perturbation theory. This allows for potential realization of effective many-body interactions using more physically viable two-body ones. In
Application of the adiabatic model of quantum computation requires efficient encoding of the solution to computational problems into the lowest eigenstate of a Hamiltonian that supports universal adiabatic quantum computation. Experimental systems ar
Perturbative gadgets are used to construct a quantum Hamiltonian whose low-energy subspace approximates a given quantum $k$-body Hamiltonian up to an absolute error $epsilon$. Typically, gadget constructions involve terms with large interaction stren