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We study the problem of learning classifiers robust to universal adversarial perturbations. While prior work approaches this problem via robust optimization, adversarial training, or input transformation, we instead phrase it as a two-player zero-sum game. In this new formulation, both players simultaneously play the same game, where one player chooses a classifier that minimizes a classification loss whilst the other player creates an adversarial perturbation that increases the same loss when applied to every sample in the training set. By observing that performing a classification (respectively creating adversarial samples) is the best response to the other player, we propose a novel extension of a game-theoretic algorithm, namely fictitious play, to the domain of training robust classifiers. Finally, we empirically show the robustness and versatility of our approach in two defence scenarios where universal attacks are performed on several image classification datasets -- CIFAR10, CIFAR100 and ImageNet.
We demonstrate the existence of universal adversarial perturbations, which can fool a family of audio classification architectures, for both targeted and untargeted attack scenarios. We propose two methods for finding such perturbations. The first me
The goal of this paper is to analyze an intriguing phenomenon recently discovered in deep networks, namely their instability to adversarial perturbations (Szegedy et. al., 2014). We provide a theoretical framework for analyzing the robustness of clas
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Universal Adversarial Perturbations (UAPs) are input perturbations that can fool a neural network on large sets of data. They are a class of attacks that represents a significant threat as they facilitate realistic, practical, and low-cost attacks on
Given a state-of-the-art deep neural network classifier, we show the existence of a universal (image-agnostic) and very small perturbation vector that causes natural images to be misclassified with high probability. We propose a systematic algorithm