ﻻ يوجد ملخص باللغة العربية
This work addresses the scarcity of annotated hyperspectral data required to train deep neural networks. Especially, we investigate generative adversarial networks and their application to the synthesis of consistent labeled spectra. By training such networks on public datasets, we show that these models are not only able to capture the underlying distribution, but also to generate genuine-looking and physically plausible spectra. Moreover, we experimentally validate that the synthetic samples can be used as an effective data augmentation strategy. We validate our approach on several public hyper-spectral datasets using a variety of deep classifiers.
Automatic synthesis of realistic images from text would be interesting and useful, but current AI systems are still far from this goal. However, in recent years generic and powerful recurrent neural network architectures have been developed to learn
In this paper, we address the hyperspectral image (HSI) classification task with a generative adversarial network and conditional random field (GAN-CRF) -based framework, which integrates a semi-supervised deep learning and a probabilistic graphical
Video-to-speech is the process of reconstructing the audio speech from a video of a spoken utterance. Previous approaches to this task have relied on a two-step process where an intermediate representation is inferred from the video, and is then deco
We propose a three-player spectral generative adversarial network (GAN) architecture to afford GAN with the ability to manage minority classes under imbalance conditions. A class-dependent mixture generator spectral GAN (MGSGAN) has been developed to
We propose a unified game-theoretical framework to perform classification and conditional image generation given limited supervision. It is formulated as a three-player minimax game consisting of a generator, a classifier and a discriminator, and the