ترغب بنشر مسار تعليمي؟ اضغط هنا

End-to-End Video-To-Speech Synthesis using Generative Adversarial Networks

115   0   0.0 ( 0 )
 نشر من قبل Rodrigo Mira
 تاريخ النشر 2021
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

Video-to-speech is the process of reconstructing the audio speech from a video of a spoken utterance. Previous approaches to this task have relied on a two-step process where an intermediate representation is inferred from the video, and is then decoded into waveform audio using a vocoder or a waveform reconstruction algorithm. In this work, we propose a new end-to-end video-to-speech model based on Generative Adversarial Networks (GANs) which translates spoken video to waveform end-to-end without using any intermediate representation or separate waveform synthesis algorithm. Our model consists of an encoder-decoder architecture that receives raw video as input and generates speech, which is then fed to a waveform critic and a power critic. The use of an adversarial loss based on these two critics enables the direct synthesis of raw audio waveform and ensures its realism. In addition, the use of our three comparative losses helps establish direct correspondence between the generated audio and the input video. We show that this model is able to reconstruct speech with remarkable realism for constrained datasets such as GRID, and that it is the first end-to-end model to produce intelligible speech for LRW (Lip Reading in the Wild), featuring hundreds of speakers recorded entirely `in the wild. We evaluate the generated samples in two different scenarios -- seen and unseen speakers -- using four objective metrics which measure the quality and intelligibility of artificial speech. We demonstrate that the proposed approach outperforms all previous works in most metrics on GRID and LRW.

قيم البحث

اقرأ أيضاً

Speech is a means of communication which relies on both audio and visual information. The absence of one modality can often lead to confusion or misinterpretation of information. In this paper we present an end-to-end temporal model capable of direct ly synthesising audio from silent video, without needing to transform to-and-from intermediate features. Our proposed approach, based on GANs is capable of producing natural sounding, intelligible speech which is synchronised with the video. The performance of our model is evaluated on the GRID dataset for both speaker dependent and speaker independent scenarios. To the best of our knowledge this is the first method that maps video directly to raw audio and the first to produce intelligible speech when tested on previously unseen speakers. We evaluate the synthesised audio not only based on the sound quality but also on the accuracy of the spoken words.
In this work, we extend ClariNet (Ping et al., 2019), a fully end-to-end speech synthesis model (i.e., text-to-wave), to generate high-fidelity speech from multiple speakers. To model the unique characteristic of different voices, low dimensional tra inable speaker embeddings are shared across each component of ClariNet and trained together with the rest of the model. We demonstrate that the multi-speaker ClariNet outperforms state-of-the-art systems in terms of naturalness, because the whole model is jointly optimized in an end-to-end manner.
83 - Alice Xue 2020
Current GAN-based art generation methods produce unoriginal artwork due to their dependence on conditional input. Here, we propose Sketch-And-Paint GAN (SAPGAN), the first model which generates Chinese landscape paintings from end to end, without con ditional input. SAPGAN is composed of two GANs: SketchGAN for generation of edge maps, and PaintGAN for subsequent edge-to-painting translation. Our model is trained on a new dataset of traditional Chinese landscape paintings never before used for generative research. A 242-person Visual Turing Test study reveals that SAPGAN paintings are mistaken as human artwork with 55% frequency, significantly outperforming paintings from baseline GANs. Our work lays a groundwork for truly machine-original art generation.
Speech-driven facial animation is the process which uses speech signals to automatically synthesize a talking character. The majority of work in this domain creates a mapping from audio features to visual features. This often requires post-processing using computer graphics techniques to produce realistic albeit subject dependent results. We present a system for generating videos of a talking head, using a still image of a person and an audio clip containing speech, that doesnt rely on any handcrafted intermediate features. To the best of our knowledge, this is the first method capable of generating subject independent realistic videos directly from raw audio. Our method can generate videos which have (a) lip movements that are in sync with the audio and (b) natural facial expressions such as blinks and eyebrow movements. We achieve this by using a temporal GAN with 2 discriminators, which are capable of capturing different aspects of the video. The effect of each component in our system is quantified through an ablation study. The generated videos are evaluated based on their sharpness, reconstruction quality, and lip-reading accuracy. Finally, a user study is conducted, confirming that temporal GANs lead to more natural sequences than a static GAN-based approach.
Dialog systems need to understand dynamic visual scenes in order to have conversations with users about the objects and events around them. Scene-aware dialog systems for real-world applications could be developed by integrating state-of-the-art tech nologies from multiple research areas, including: end-to-end dialog technologies, which generate system responses using models trained from dialog data; visual question answering (VQA) technologies, which answer questions about images using learned image features; and video description technologies, in which descriptions/captions are generated from videos using multimodal information. We introduce a new dataset of dialogs about videos of human behaviors. Each dialog is a typed conversation that consists of a sequence of 10 question-and-answer(QA) pairs between two Amazon Mechanical Turk (AMT) workers. In total, we collected dialogs on roughly 9,000 videos. Using this new dataset for Audio Visual Scene-aware dialog (AVSD), we trained an end-to-end conversation model that generates responses in a dialog about a video. Our experiments demonstrate that using multimodal features that were developed for multimodal attention-based video description enhances the quality of generated dialog about dynamic scenes (videos). Our dataset, model code and pretrained models will be publicly available for a new Video Scene-Aware Dialog challenge.

الأسئلة المقترحة

التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا