ترغب بنشر مسار تعليمي؟ اضغط هنا

Communication, Computing and Caching for Mobile VR Delivery: Modeling and Trade-off

61   0   0.0 ( 0 )
 نشر من قبل Zhiyong Chen
 تاريخ النشر 2018
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

Mobile virtual reality (VR) delivery is gaining increasing attention from both industry and academia due to its ability to provide an immersive experience. However, achieving mobile VR delivery requires ultra-high transmission rate, deemed as a first killer application for 5G wireless networks. In this paper, in order to alleviate the traffic burden over wireless networks, we develop an implementation framework for mobile VR delivery by utilizing caching and computing capabilities of mobile VR device. We then jointly optimize the caching and computation offloading policy for minimizing the required average transmission rate under the latency and local average energy consumption constraints. In a symmetric scenario, we obtain the optimal joint policy and the closed-form expression of the minimum average transmission rate. Accordingly, we analyze the tradeoff among communication, computing and caching, and then reveal analytically the fact that the communication overhead can be traded by the computing and caching capabilities of mobile VR device, and also what conditions must be met for it to happen. Finally, we discuss the optimization problem in a heterogeneous scenario, and propose an efficient suboptimal algorithm with low computation complexity, which is shown to achieve good performance in the numerical results.

قيم البحث

اقرأ أيضاً

Computation task service delivery in a computing-enabled and caching-aided multi-user mobile edge computing (MEC) system is studied in this paper, where a MEC server can deliver the input or output datas of tasks to mobile devices over a wireless mul ticast channel. The computing-enabled and caching-aided mobile devices are able to store the input or output datas of some tasks, and also compute some tasks locally, reducing the wireless bandwidth consumption. The corresponding framework of this system is established, and under the latency constraint, we jointly optimize the caching and computing policy at mobile devices to minimize the required transmission bandwidth. The joint policy optimization problem is shown to be NP-hard, and based on equivalent transformation and exact penalization of the problem, a stationary point is obtained via concave convex procedure (CCCP). Moreover, in a symmetric scenario, gains offered by this approach are derived to analytically understand the influences of caching and computing resources at mobile devices, multicast transmission, the number of mobile devices, as well as the number of tasks on the transmission bandwidth. Our results indicate that exploiting the computing and caching resources at mobile devices can provide significant bandwidth savings.
Virtual reality (VR) over wireless is emerging as an important use case of 5G networks. Immersive VR experience requires the delivery of huge data at ultra-low latency, thus demanding ultra-high transmission rate. This challenge can be largely addres sed by the recent network architecture known as mobile edge computing (MEC), which enables caching and computing capabilities at the edge of wireless networks. This paper presents a novel MEC-based mobile VR delivery framework that is able to cache parts of the field of views (FOVs) in advance and run certain post-processing procedures at the mobile VR device. To optimize resource allocation at the mobile VR device, we formulate a joint caching and computing decision problem to minimize the average required transmission rate while meeting a given latency constraint. When FOVs are homogeneous, we obtain a closed-form expression for the optimal joint policy which reveals interesting communications-caching-computing tradeoffs. When FOVs are heterogeneous, we obtain a local optima of the problem by transforming it into a linearly constrained indefinite quadratic problem then applying concave convex procedure. Numerical results demonstrate great promises of the proposed mobile VR delivery framework in saving communication bandwidth while meeting low latency requirement.
To realize cooperative computation and communication in a relay mobile edge computing system, we develop a hybrid relay forward protocol, where we seek to balance the execution delay and network energy consumption. The problem is formulated as a nond ifferentible optimization problem which is nonconvex with highly coupled constraints. By exploiting the problem structure, we propose a lightweight algorithm based on inexact block coordinate descent method. Our results show that the proposed algorithm exhibits much faster convergence as compared with the popular concave-convex procedure based algorithm, while achieving good performance.
Spectrum sharing between wireless networks improves the efficiency of spectrum usage, and thereby alleviates spectrum scarcity due to growing demands for wireless broadband access. To improve the usual underutilization of the cellular uplink spectrum , this paper studies spectrum sharing between a cellular uplink and a mobile ad hoc networks. These networks access either all frequency sub-channels or their disjoint sub-sets, called spectrum underlay and spectrum overlay, respectively. Given these spectrum sharing methods, the capacity trade-off between the coexisting networks is analyzed based on the transmission capacity of a network with Poisson distributed transmitters. This metric is defined as the maximum density of transmitters subject to an outage constraint for a given signal-to-interference ratio (SIR). Using tools from stochastic geometry, the transmission-capacity trade-off between the coexisting networks is analyzed, where both spectrum overlay and underlay as well as successive interference cancelation (SIC) are considered. In particular, for small target outage probability, the transmission capacities of the coexisting networks are proved to satisfy a linear equation, whose coefficients depend on the spectrum sharing method and whether SIC is applied. This linear equation shows that spectrum overlay is more efficient than spectrum underlay. Furthermore, this result also provides insight into the effects of different network parameters on transmission capacities, including link diversity gains, transmission distances, and the base station density. In particular, SIC is shown to increase transmission capacities of both coexisting networks by a linear factor, which depends on the interference-power threshold for qualifying canceled interferers.
A Fog-Radio Access Network (F-RAN) is studied in which cache-enabled Edge Nodes (ENs) with dedicated fronthaul connections to the cloud aim at delivering contents to mobile users. Using an information-theoretic approach, this work tackles the problem of quantifying the potential latency reduction that can be obtained by enabling Device-to-Device (D2D) communication over out-of-band broadcast links. Following prior work, the Normalized Delivery Time (NDT) --- a metric that captures the high signal-to-noise ratio worst-case latency --- is adopted as the performance criterion of interest. Joint edge caching, downlink transmission, and D2D communication policies based on compress-and-forward are proposed that are shown to be information-theoretically optimal to within a constant multiplicative factor of two for all values of the problem parameters, and to achieve the minimum NDT for a number of special cases. The analysis provides insights on the role of D2D cooperation in improving the delivery latency.
التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا