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We present a novel fruit counting pipeline that combines deep segmentation, frame to frame tracking, and 3D localization to accurately count visible fruits across a sequence of images. Our pipeline works on image streams from a monocular camera, both in natural light, as well as with controlled illumination at night. We first train a Fully Convolutional Network (FCN) and segment video frame images into fruit and non-fruit pixels. We then track fruits across frames using the Hungarian Algorithm where the objective cost is determined from a Kalman Filter corrected Kanade-Lucas-Tomasi (KLT) Tracker. In order to correct the estimated count from tracking process, we combine tracking results with a Structure from Motion (SfM) algorithm to calculate relative 3D locations and size estimates to reject outliers and double counted fruit tracks. We evaluate our algorithm by comparing with ground-truth human-annotated visual counts. Our results demonstrate that our pipeline is able to accurately and reliably count fruits across image sequences, and the correction step can significantly improve the counting accuracy and robustness. Although discussed in the context of fruit counting, our work can extend to detection, tracking, and counting of a variety of other stationary features of interest such as leaf-spots, wilt, and blossom.
Structure-from-motion (SfM) largely relies on feature tracking. In image sequences, if disjointed tracks caused by objects moving in and out of the field of view, occasional occlusion, or image noise, are not handled well, corresponding SfM could be
Fast appearance variations and the distractions of similar objects are two of the most challenging problems in visual object tracking. Unlike many existing trackers that focus on modeling only the target, in this work, we consider the emph{transient
Current non-rigid structure from motion (NRSfM) algorithms are mainly limited with respect to: (i) the number of images, and (ii) the type of shape variability they can handle. This has hampered the practical utility of NRSfM for many applications wi
Existing deep methods produce highly accurate 3D reconstructions in stereo and multiview stereo settings, i.e., when cameras are both internally and externally calibrated. Nevertheless, the challenge of simultaneous recovery of camera poses and 3D sc
All current non-rigid structure from motion (NRSfM) algorithms are limited with respect to: (i) the number of images, and (ii) the type of shape variability they can handle. This has hampered the practical utility of NRSfM for many applications withi