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Mobile-edge computing (MEC) has recently emerged as a promising paradigm to liberate mobile devices from increasingly intensive computation workloads, as well as to improve the quality of computation experience. In this paper, we investigate the tradeoff between two critical but conflicting objectives in multi-user MEC systems, namely, the power consumption of mobile devices and the execution delay of computation tasks. A power consumption minimization problem with task buffer stability constraints is formulated to investigate the tradeoff, and an online algorithm that decides the local execution and computation offloading policy is developed based on Lyapunov optimization. Specifically, at each time slot, the optimal frequencies of the local CPUs are obtained in closed forms, while the optimal transmit power and bandwidth allocation for computation offloading are determined with the Gauss-Seidel method. Performance analysis is conducted for the proposed algorithm, which indicates that the power consumption and execution delay obeys an [O (1/V); O (V)] tradeoff with V as a control parameter. Simulation results are provided to validate the theoretical analysis and demonstrate the impacts of various parameters to the system performance.
Mobile-edge computing (MEC) has recently emerged as a prominent technology to liberate mobile devices from computationally intensive workloads, by offloading them to the proximate MEC server. To make offloading effective, the radio and computational
Mobile-edge computing (MEC) has emerged as a prominent technique to provide mobile services with high computation requirement, by migrating the computation-intensive tasks from the mobile devices to the nearby MEC servers. To reduce the execution lat
Mobile edge computing (MEC) can enhance the computing capability of mobile devices, and non-orthogonal multiple access (NOMA) can provide high data rates. Combining these two technologies can effectively benefit the network with spectrum and energy e
Virtual reality (VR) over wireless is emerging as an important use case of 5G networks. Immersive VR experience requires the delivery of huge data at ultra-low latency, thus demanding ultra-high transmission rate. This challenge can be largely addres
A non-orthogonal multiple access (NOMA) approach that always outperforms orthogonal multiple access (OMA) called Fair-NOMA is introduced. In Fair-NOMA, each mobile user is allocated its share of the transmit power such that its capacity is always gre