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A computer code is described for the simulation of gravitational lensing data. The code incorporates adaptive mesh refinement in choosing which rays to shoot based on the requirements of the source size, location and surface brightness distribution or to find critical curves/caustics. A variety of source surface brightness models are implemented to represent galaxies and quasar emission regions. The lensing mass can be represented by point masses (stars), smoothed simulation particles, analytic halo models, pixelized mass maps or any combination of these. The deflection and beam distortions (convergence and shear) are calculated by modified tree algorithm when halos, point masses or particles are used and by FFT when mass maps are used. The combination of these methods allow for a very large dynamical range to be represented in a single simulation. Individual images of galaxies can be represented in a simulation that covers many square degrees. For an individual strongly lensed quasar, source sizes from the size of the quasars host galaxy (~ 100 kpc) down to microlensing scales (~ 10^-4 pc) can be probed in a self consistent simulation. Descriptions of various tests of the codes accuracy are given.
We have developed a simulation code with the techniques which enhance both spatial and time resolution of the PM method for which the spatial resolution is restricted by the spacing of structured mesh. The adaptive mesh refinement (AMR) technique sub
This paper describes the open-source code Enzo, which uses block-structured adaptive mesh refinement to provide high spatial and temporal resolution for modeling astrophysical fluid flows. The code is Cartesian, can be run in 1, 2, and 3 dimensions,
We present the newly developed code, GAMER (GPU-accelerated Adaptive MEsh Refinement code), which has adopted a novel approach to improve the performance of adaptive mesh refinement (AMR) astrophysical simulations by a large factor with the use of th
We have explored the evolution of gas distributions from cosmological simulations carried out using the RAMSES adaptive mesh refinement (AMR) code, to explore the effects of resolution on cosmological hydrodynamical simulations. It is vital to unders
A new numerical code, called SFUMATO, for solving self-gravitational magnetohydrodynamics (MHD) problems using adaptive mesh refinement (AMR) is presented. A block-structured grid is adopted as the grid of the AMR hierarchy. The total variation dimin