ترغب بنشر مسار تعليمي؟ اضغط هنا

Tree Projections and Structural Decomposition Methods: Minimality and Game-Theoretic Characterization

98   0   0.0 ( 0 )
 نشر من قبل Francesco Scarcello
 تاريخ النشر 2012
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

Tree projections provide a mathematical framework that encompasses all the various (purely) structural decomposition methods that have been proposed in the literature to single out classes of nearly-acyclic (hyper)graphs, such as the tree decomposition method, which is the most powerful decomposition method on graphs, and the (generalized) hypertree decomposition method, which is its natural counterpart on arbitrary hypergraphs. The paper analyzes this framework, by focusing in particular on minimal tree projections, that is, on tree projections without useless redundancies. First, it is shown that minimal tree projections enjoy a number of properties that are usually required for normal form decompositions in various structural decomposition methods. In particular, they enjoy the same kind of connection properties as (minimal) tree decompositions of graphs, with the result being tight in the light of the negative answer that is provided to the open question about whether they enjoy a slightly stronger notion of connection property, defined to speed-up the computation of hypertree decompositions. Second, it is shown that tree projections admit a natural game-theoretic characterization in terms of the Captain and Robber game. In this game, as for the Robber and Cops game characterizing tree decompositions, the existence of winning strategies implies the existence of monotone ones. As a special case, the Captain and Robber game can be used to characterize the generalized hypertree decomposition method, where such a game-theoretic characterization was missing and asked for. Besides their theoretical interest, these results have immediate algorithmic applications both for the general setting and for structural decomposition methods that can be recast in terms of tree projections.



قيم البحث

اقرأ أيضاً

Evaluating conjunctive queries and solving constraint satisfaction problems are fundamental problems in database theory and artificial intelligence, respectively. These problems are NP-hard, so that several research efforts have been made in the lite rature for identifying tractable classes, known as islands of tractability, as well as for devising clever heuristics for solving efficiently real-world instances. Many heuristic approaches are based on enforcing on the given instance a property called local consistency, where (in database terms) each tuple in every query atom matches at least one tuple in every other query atom. Interestingly, it turns out that, for many well-known classes of queries, such as for the acyclic queries, enforcing local consistency is even sufficient to solve the given instance correctly. However, the precise power of such a procedure was unclear, but for some very restricted cases. The paper provides full answers to the long-standing questions about the precise power of algorithms based on enforcing local consistency. The classes of instances where enforcing local consistency turns out to be a correct query-answering procedure are however not efficiently recognizable. In fact, the paper finally focuses on certain subclasses defined in terms of the novel notion of greedy tree projections. These latter classes are shown to be efficiently recognizable and strictly larger than most islands of tractability known so far, both in the general case of tree projections and for specific structural decomposition methods.
The canonical tree-decomposition theorem, given by Robertson and Seymour in their seminal graph minors series, turns out to be one of the most important tool in structural and algorithmic graph theory. In this paper, we provide the canonical tree dec omposition theorem for digraphs. More precisely, we construct directed tree-decompositions of digraphs that distinguish all their tangles of order $k$, for any fixed integer $k$, in polynomial time. As an application of this canonical tree-decomposition theorem, we provide the following result for the directed disjoint paths problem: For every fixed $k$ there is a polynomial-time algorithm which, on input $G$, and source and terminal vertices $(s_1, t_1), dots, (s_k, t_k)$, either 1. determines that there is no set of pairwise vertex-disjoint paths connecting each source $s_i$ to its terminal $t_i$, or 2.finds a half-integral solution, i.e., outputs paths $P_1, dots, P_k$ such that $P_i$ links $s_i$ to $t_i$, so that every vertex of the graph is contained in at most two paths. Given known hardness results for the directed disjoint paths problem, our result cannot be improved for general digraphs, neither to fixed-parameter tractability nor to fully vertex-disjoint directed paths. As far as we are aware, this is the first time to obtain a tractable result for the $k$-disjoint paths problem for general digraphs. We expect more applications of our canonical tree-decomposition for directed results.
102 - Hao Zhang , Sen Li , Yinchao Ma 2020
This paper aims to understand and improve the utility of the dropout operation from the perspective of game-theoretic interactions. We prove that dropout can suppress the strength of interactions between input variables of deep neural networks (DNNs) . The theoretic proof is also verified by various experiments. Furthermore, we find that such interactions were strongly related to the over-fitting problem in deep learning. Thus, the utility of dropout can be regarded as decreasing interactions to alleviate the significance of over-fitting. Based on this understanding, we propose an interaction loss to further improve the utility of dropout. Experimental results have shown that the interaction loss can effectively improve the utility of dropout and boost the performance of DNNs.
During the 125th European Study Group with Industry held in Limassol, Cyprus, 5-9 December 2016, one of the participating companies, Engino.net Ltd, posed a very interesting challenge to the members of the study group. Engino.net Ltd is a Cypriot com pany, founded in 2004, that produces a series of toy sets -- the Engino$^{circledR}$ toy sets -- consisting of a number of building blocks which can be assembled by pupils to compose toy models. Depending on the contents of a particular toy set, the company has developed a number of models that can be built utilizing the blocks present in the set, however the production of a step-by-step assembly manual for each model could only be done manually. The goal of the challenge posed by the company was to implement a procedure to automatically generate the assembly instructions for a given toy. In the present paper we propose a graph-theoretic approach to model the problem and provide a series of results to solve it by employing modifi
71 - Gabriel Istrate 2021
We investigate Kantian equilibria in finite normal form games, a class of non-Nashian, morally motivated courses of action that was recently proposed in the economics literature. We highlight a number of problems with such equilibria, including compu tational intractability, a high price of miscoordination, and problematic extension to general normal form games. We give such a generalization based on concept of program equilibria, and point out that that a practically relevant generalization may not exist. To remedy this we propose some general, intuitive, computationally tractable, other-regarding equilibria that are special cases Kantian equilibria, as well as a class of courses of action that interpolates between purely self-regarding and Kantian behavior.

الأسئلة المقترحة

التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا