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Tormen and Bertschinger have presented an algorithm which allows the dynamic range of N-body simulations to be extended by adding long-wavelength power to an evolved N-body simulation. This procedure is of considerable interest as it will enable mock galaxy catalogues to be constructed with volumes as large as those of the next generation of galaxy redshift surveys. Their algorithm, however, neglects the coupling between long-wavelength linear modes and short-wavelength non-linear modes. The growth of structure on small scales is coupled to the amplitude of long-wavelength density perturbations via their effect on the local value of the density parameter Omega_0.The effect of neglecting this coupling is quantified using a set of specially tailored N-body simulations. It is shown that the large-scale clustering of objects defined in the evolved density field such as galaxy clusters is strongly underestimated by their algorithm. An adaptation to their algorithm is proposed that, at the expense of additional complexity, remedies the shortcomings of the original one. Methods of constructing biased mock galaxy catalogues which utilise the basic algorithm of Tormen and Bertschinger, but avoid the pitfalls are discussed.
$N$-body integrations are used to model a wide range of astrophysical dynamics, but they suffer from errors which make their orbits diverge exponentially in time from the correct orbits. Over long time-scales, their reliability needs to be establishe
abridged] A method to rapidly estimate the Fourier power spectrum of a point distribution is presented. This method relies on a Taylor expansion of the trigonometric functions. It yields the Fourier modes from a number of FFTs, which is controlled by
Many barred galaxies harbor small-scale secondary bars in the center. The evolution of such double-barred galaxies is still not well understood, partly because of a lack of realistic N-body models with which to study them. Here we report the generati
Gravitational N-body simulations, that is numerical solutions of the equations of motions for N particles interacting gravitationally, are widely used tools in astrophysics, with applications from few body or solar system like systems all the way up
Commercial graphics processors (GPUs) have high compute capacity at very low cost, which makes them attractive for general purpose scientific computing. In this paper we show how graphics processors can be used for N-body simulations to obtain improv