ترغب بنشر مسار تعليمي؟ اضغط هنا

SurRoL: An Open-source Reinforcement Learning Centered and dVRK Compatible Platform for Surgical Robot Learning

134   0   0.0 ( 0 )
 نشر من قبل Jiaqi Xu
 تاريخ النشر 2021
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

Autonomous surgical execution relieves tedious routines and surgeons fatigue. Recent learning-based methods, especially reinforcement learning (RL) based methods, achieve promising performance for dexterous manipulation, which usually requires the simulation to collect data efficiently and reduce the hardware cost. The existing learning-based simulation platforms for medical robots suffer from limited scenarios and simplified physical interactions, which degrades the real-world performance of learned policies. In this work, we designed SurRoL, an RL-centered simulation platform for surgical robot learning compatible with the da Vinci Research Kit (dVRK). The designed SurRoL integrates a user-friendly RL library for algorithm development and a real-time physics engine, which is able to support more PSM/ECM scenarios and more realistic physical interactions. Ten learning-based surgical tasks are built in the platform, which are common in the real autonomous surgical execution. We evaluate SurRoL using RL algorithms in simulation, provide in-depth analysis, deploy the trained policies on the real dVRK, and show that our SurRoL achieves better transferability in the real world.

قيم البحث

اقرأ أيضاً

Dexterous object manipulation remains an open problem in robotics, despite the rapid progress in machine learning during the past decade. We argue that a hindrance is the high cost of experimentation on real systems, in terms of both time and money. We address this problem by proposing an open-source robotic platform which can safely operate without human supervision. The hardware is inexpensive (about SI{5000}[$]{}) yet highly dynamic, robust, and capable of complex interaction with external objects. The software operates at 1-kilohertz and performs safety checks to prevent the hardware from breaking. The easy-to-use front-end (in C++ and Python) is suitable for real-time control as well as deep reinforcement learning. In addition, the software framework is largely robot-agnostic and can hence be used independently of the hardware proposed herein. Finally, we illustrate the potential of the proposed platform through a number of experiments, including real-time optimal control, deep reinforcement learning from scratch, throwing, and writing.
Current robot platforms available for research are either very expensive or unable to handle the abuse of exploratory controls in reinforcement learning. We develop RealAnt, a minimal low-cost physical version of the popular Ant benchmark used in rei nforcement learning. RealAnt costs only $410 in materials and can be assembled in less than an hour. We validate the platform with reinforcement learning experiments and provide baseline results on a set of benchmark tasks. We demonstrate that the TD3 algorithm can learn to walk the RealAnt from less than 45 minutes of experience. We also provide simulato
Deep reinforcement learning (RL) agents are able to learn contact-rich manipulation tasks by maximizing a reward signal, but require large amounts of experience, especially in environments with many obstacles that complicate exploration. In contrast, motion planners use explicit models of the agent and environment to plan collision-free paths to faraway goals, but suffer from inaccurate models in tasks that require contacts with the environment. To combine the benefits of both approaches, we propose motion planner augmented RL (MoPA-RL) which augments the action space of an RL agent with the long-horizon planning capabilities of motion planners. Based on the magnitude of the action, our approach smoothly transitions between directly executing the action and invoking a motion planner. We evaluate our approach on various simulated manipulation tasks and compare it to alternative action spaces in terms of learning efficiency and safety. The experiments demonstrate that MoPA-RL increases learning efficiency, leads to a faster exploration, and results in safer policies that avoid collisions with the environment. Videos and code are available at https://clvrai.com/mopa-rl .
Safe and efficient navigation through human crowds is an essential capability for mobile robots. Previous work on robot crowd navigation assumes that the dynamics of all agents are known and well-defined. In addition, the performance of previous meth ods deteriorates in partially observable environments and environments with dense crowds. To tackle these problems, we propose decentralized structural-Recurrent Neural Network (DS-RNN), a novel network that reasons about spatial and temporal relationships for robot decision making in crowd navigation. We train our network with model-free deep reinforcement learning without any expert supervision. We demonstrate that our model outperforms previous methods in challenging crowd navigation scenarios. We successfully transfer the policy learned in the simulator to a real-world TurtleBot 2i.
For real-world deployments, it is critical to allow robots to navigate in complex environments autonomously. Traditional methods usually maintain an internal map of the environment, and then design several simple rules, in conjunction with a localiza tion and planning approach, to navigate through the internal map. These approaches often involve a variety of assumptions and prior knowledge. In contrast, recent reinforcement learning (RL) methods can provide a model-free, self-learning mechanism as the robot interacts with an initially unknown environment, but are expensive to deploy in real-world scenarios due to inefficient exploration. In this paper, we focus on efficient navigation with the RL technique and combine the advantages of these two kinds of methods into a rule-based RL (RuRL) algorithm for reducing the sample complexity and cost of time. First, we use the rule of wall-following to generate a closed-loop trajectory. Second, we employ a reduction rule to shrink the trajectory, which in turn effectively reduces the redundant exploration space. Besides, we give the detailed theoretical guarantee that the optimal navigation path is still in the reduced space. Third, in the reduced space, we utilize the Pledge rule to guide the exploration strategy for accelerating the RL process at the early stage. Experiments conducted on real robot navigation problems in hex-grid environments demonstrate that RuRL can achieve improved navigation performance.

الأسئلة المقترحة

التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا