ترغب بنشر مسار تعليمي؟ اضغط هنا

Multi-Objective Path-Based D* Lite

280   0   0.0 ( 0 )
 نشر من قبل Zhongqiang Ren
 تاريخ النشر 2021
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

Incremental graph search algorithms, such as D* Lite, reuse previous search efforts to speed up subsequent similar path planning tasks. These algorithms have demonstrated their efficiency in comparison with search from scratch, and have been leveraged in many applications such as navigation in unknown terrain. On the other hand, path planning typically involves optimizing multiple conflicting objectives simultaneously, such as travel risk, arrival time, etc. Multi-objective path planning is challenging as the number of Pareto-optimal solutions can grow exponentially with respect to the size of the graph, which makes it computationally burdensome to plan from scratch each time when similar planning tasks needs to be solved. This article presents a new multi-objective incremental search algorithm called Multi-Objective Path-Based D* Lite (MOPBD*) which reuses previous search efforts to speed up subsequent planning tasks while optimizing multiple objectives. Numerical results show that MOPBD* is more efficient than search from scratch and runs an order of magnitude faster than existing incremental method for multi-objective path planning.

قيم البحث

اقرأ أيضاً

This paper addresses a generalization of the well known multi-agent path finding (MAPF) problem that optimizes multiple conflicting objectives simultaneously such as travel time and path risk. This generalization, referred to as multi-objective MAPF (MOMAPF), arises in several applications ranging from hazardous material transportation to construction site planning. In this paper, we present a new multi-objective conflict-based search (MO-CBS) approach that relies on a novel multi-objective safe interval path planning (MO-SIPP) algorithm for its low-level search. We first develop the MO-SIPP algorithm, show its properties and then embed it in MO-CBS. We present extensive numerical results to show that (1) there is an order of magnitude improvement in the average low level search time, and (2) a significant improvement in the success rates of finding the Pareto-optimal front can be obtained using the proposed approach in comparison with the state of the art. Finally, we also provide a case study to demonstrate the potential application of the proposed algorithms for construction site planning.
In this paper, we develop a new algorithm, called T$^{star}$-Lite, that enables fast time-risk optimal motion planning for variable-speed autonomous vehicles. The T$^{star}$-Lite algorithm is a significantly faster version of the previously developed T$^{star}$ algorithm. T$^{star}$-Lite uses the novel time-risk cost function of T$^{star}$; however, instead of a grid-based approach, it uses an asymptotically optimal sampling-based motion planner. Furthermore, it utilizes the recently developed Generalized Multi-speed Dubins Motion-model (GMDM) for sample-to-sample kinodynamic motion planning. The sample-based approach and GMDM significantly reduce the computational burden of T$^{star}$ while providing reasonable solution quality. The sample points are drawn from a four-dimensional configuration space consisting of two position coordinates plus vehicle heading and speed. Specifically, T$^{star}$-Lite enables the motion planner to select the vehicle speed and direction based on its proximity to the obstacle to generate faster and safer paths. In this paper, T$^{star}$-Lite is developed using the RRT$^{star}$ motion planner, but adaptation to other motion planners is straightforward and depends on the needs of the planner
Simulation to real (Sim-to-Real) is an attractive approach to construct controllers for robotic tasks that are easier to simulate than to analytically solve. Working Sim-to-Real solutions have been demonstrated for tasks with a clear single objective such as reach the target. Real world applications, however, often consist of multiple simultaneous objectives such as reach the target but avoid obstacles. A straightforward solution in the context of reinforcement learning (RL) is to combine multiple objectives into a multi-term reward function and train a single monolithic controller. Recently, a hybrid solution based on pre-trained single objective controllers and a switching rule between them was proposed. In this work, we compare these two approaches in the multi-objective setting of a robot manipulator to reach a target while avoiding an obstacle. Our findings show that the training of a hybrid controller is easier and obtains a better success-failure trade-off than a monolithic controller. The controllers trained in simulator were verified by a real set-up.
144 - Ziyuan Ma , Yudong Luo , Jia Pan 2021
Learning communication via deep reinforcement learning (RL) or imitation learning (IL) has recently been shown to be an effective way to solve Multi-Agent Path Finding (MAPF). However, existing communication based MAPF solvers focus on broadcast comm unication, where an agent broadcasts its message to all other or predefined agents. It is not only impractical but also leads to redundant information that could even impair the multi-agent cooperation. A succinct communication scheme should learn which information is relevant and influential to each agents decision making process. To address this problem, we consider a request-reply scenario and propose Decision Causal Communication (DCC), a simple yet efficient model to enable agents to select neighbors to conduct communication during both training and execution. Specifically, a neighbor is determined as relevant and influential only when the presence of this neighbor causes the decision adjustment on the central agent. This judgment is learned only based on agents local observation and thus suitable for decentralized execution to handle large scale problems. Empirical evaluation in obstacle-rich environment indicates the high success rate with low communication overhead of our method.
Rapidly-exploring Random Tree Star(RRT*) is a recently proposed extension of Rapidly-exploring Random Tree (RRT) algorithm that provides a collision-free, asymptotically optimal path regardless of obstacles geometry in a given environment. However, o ne of the limitations in the RRT* algorithm is slow convergence to optimal path solution. As a result, it consumes high memory as well as time due to a large number of iterations utilised in achieving optimal path solution. To overcome these limitations, we propose the Potential Function Based-RRT* (P-RRT*) that incorporates the Artificial Potential Field Algorithm in RRT*. The proposed algorithm allows a considerable decrease in the number of iterations and thus leads to more efficient memory utilization and an accelerated convergence rate. In order to illustrate the usefulness of the proposed algorithm in terms of space execution and convergence rate, this paper presents rigorous simulation based comparisons between the proposed techniques and RRT* under different environmental conditions. Moreover, both algorithms are also tested and compared under non-holonomic differential constraints.

الأسئلة المقترحة

التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا