ترغب بنشر مسار تعليمي؟ اضغط هنا

Multi-level Stress Assessment from ECG in a Virtual Reality Environment using Multimodal Fusion

117   0   0.0 ( 0 )
 نشر من قبل Naimul Mefraz Khan
 تاريخ النشر 2021
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

ECG is an attractive option to assess stress in serious Virtual Reality (VR) applications due to its non-invasive nature. However, the existing Machine Learning (ML) models perform poorly. Moreover, existing studies only perform a binary stress assessment, while to develop a more engaging biofeedback-based application, multi-level assessment is necessary. Existing studies annotate and classify a single experience (e.g. watching a VR video) to a single stress level, which again prevents design of dynamic experiences where real-time in-game stress assessment can be utilized. In this paper, we report our findings on a new study on VR stress assessment, where three stress levels are assessed. ECG data was collected from 9 users experiencing a VR roller coaster. The VR experience was then manually labeled in 10-seconds segments to three stress levels by three raters. We then propose a novel multimodal deep fusion model utilizing spectrogram and 1D ECG that can provide a stress prediction from just a 1-second window. Experimental results demonstrate that the proposed model outperforms the classical HRV-based ML models (9% increase in accuracy) and baseline deep learning models (2.5% increase in accuracy). We also report results on the benchmark WESAD dataset to show the supremacy of the model.

قيم البحث

اقرأ أيضاً

Electrocardiogram (ECG) is an authoritative source to diagnose and counter critical cardiovascular syndromes such as arrhythmia and myocardial infarction (MI). Current machine learning techniques either depend on manually extracted features or large and complex deep learning networks which merely utilize the 1D ECG signal directly. Since intelligent multimodal fusion can perform at the stateof-the-art level with an efficient deep network, therefore, in this paper, we propose two computationally efficient multimodal fusion frameworks for ECG heart beat classification called Multimodal Image Fusion (MIF) and Multimodal Feature Fusion (MFF). At the input of these frameworks, we convert the raw ECG data into three different images using Gramian Angular Field (GAF), Recurrence Plot (RP) and Markov Transition Field (MTF). In MIF, we first perform image fusion by combining three imaging modalities to create a single image modality which serves as input to the Convolutional Neural Network (CNN). In MFF, we extracted features from penultimate layer of CNNs and fused them to get unique and interdependent information necessary for better performance of classifier. These informational features are finally used to train a Support Vector Machine (SVM) classifier for ECG heart-beat classification. We demonstrate the superiority of the proposed fusion models by performing experiments on PhysioNets MIT-BIH dataset for five distinct conditions of arrhythmias which are consistent with the AAMI EC57 protocols and on PTB diagnostics dataset for Myocardial Infarction (MI) classification. We achieved classification accuracy of 99.7% and 99.2% on arrhythmia and MI classification, respectively.
In this paper, we present a novel Image Fusion Model (IFM) for ECG heart-beat classification to overcome the weaknesses of existing machine learning techniques that rely either on manual feature extraction or direct utilization of 1D raw ECG signal. At the input of IFM, we first convert the heart beats of ECG into three different images using Gramian Angular Field (GAF), Recurrence Plot (RP) and Markov Transition Field (MTF) and then fuse these images to create a single imaging modality. We use AlexNet for feature extraction and classification and thus employ end to end deep learning. We perform experiments on PhysioNet MIT-BIH dataset for five different arrhythmias in accordance with the AAMI EC57 standard and on PTB diagnostics dataset for myocardial infarction (MI) classification. We achieved an state of an art results in terms of prediction accuracy, precision and recall.
The study aims to develop an application that will serve as an alternative learning tool for learning Asian Studies. The delivery of lessons into a virtual reality game depends on the pace of students. The developed application comprises several more features that enable users to get valuable information from an immersive environment. The researchers used Rapid Application Development (RAD) in developing the application. It follows phases such as requirement planning, user design, construction, and cutover. Two sets of questionnaires were developed, one for the teachers and another for the students. Then, testing and evaluation were conducted through purposive sampling to select the respondents. The application was overall rated as 3.56 which is verbally interpreted as very good. The result was based on the system evaluation using ISO 9126 in terms of functionality, usability, content, reliability, and performance. The developed application meets the objectives to provide an alternative learning tool for learning Asian Studies. The application is well commended and accepted by the end-users to provide an interactive and immersive environment for students to learn at their own pace. Further enhancement of the audio, gameplay, and graphics of the tool. Schools should take into consideration the adoption of the Asian Studies Virtual Reality is a good alternative tool for their teachers and students to teach and learn Asian Studies. The use of more 3D objects relevant to the given information to enhance the game experience may be considered. A databank for the quiz questions that will be loaded into the game should also be considered.
156 - Rahul Arora , Karan Singh 2020
Complex 3D curves can be created by directly drawing mid-air in immersive environments (Augmented and Virtual Realities). Drawing mid-air strokes precisely on the surface of a 3D virtual object, however, is difficult; necessitating a projection of th e mid-air stroke onto the user intended surface curve. We present the first detailed investigation of the fundamental problem of 3D stroke projection in VR. An assessment of the design requirements of real-time drawing of curves on 3D objects in VR is followed by the definition and classification of multiple techniques for 3D stroke projection. We analyze the advantages and shortcomings of these approaches both theoretically and via practical pilot testing. We then formally evaluate the two most promising techniques spraycan and mimicry with 20 users in VR. The study shows a strong qualitative and quantitative user preference for our novel stroke mimicry projection algorithm. We further illustrate the effectiveness and utility of stroke mimicry, to draw complex 3D curves on surfaces for various artistic and functional design applications.
Since stress contributes to a broad range of mental and physical health problems, the objective assessment of stress is essential for behavioral and physiological studies. Although several studies have evaluated stress levels in controlled settings, objective stress assessment in everyday settings is still largely under-explored due to challenges arising from confounding contextual factors and limited adherence for self-reports. In this paper, we explore the objective prediction of stress levels in everyday settings based on heart rate (HR) and heart rate variability (HRV) captured via low-cost and easy-to-wear photoplethysmography (PPG) sensors that are widely available on newer smart wearable devices. We present a layered system architecture for personalized stress monitoring that supports a tunable collection of data samples for labeling, and present a method for selecting informative samples from the stream of real-time data for labeling. We captured the stress levels of fourteen volunteers through self-reported questionnaires over periods of between 1-3 months, and explored binary stress detection based on HR and HRV using Machine Learning Methods. We observe promising preliminary results given that the dataset is collected in the challenging environments of everyday settings. The binary stress detector is fairly accurate and can detect stressful vs non-stressful samples with a macro-F1 score of up to %76. Our study lays the groundwork for more sophisticated labeling strategies that generate context-aware, personalized models that will empower health professionals to provide personalized interventions.

الأسئلة المقترحة

التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا