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The distributional reinforcement learning (RL) approach advocates for representing the complete probability distribution of the random return instead of only modelling its expectation. A distributional RL algorithm may be characterised by two main components, namely the representation and parameterisation of the distribution and the probability metric defining the loss. This research considers the unconstrained monotonic neural network (UMNN) architecture, a universal approximator of continuous monotonic functions which is particularly well suited for modelling different representations of a distribution (PDF, CDF, quantile function). This property enables the decoupling of the effect of the function approximator class from that of the probability metric. The paper firstly introduces a methodology for learning different representations of the random return distribution. Secondly, a novel distributional RL algorithm named unconstrained monotonic deep Q-network (UMDQN) is presented. Lastly, in light of this new algorithm, an empirical comparison is performed between three probability quasimetrics, namely the Kullback-Leibler divergence, Cramer distance and Wasserstein distance. The results call for a reconsideration of all probability metrics in distributional RL, which contrasts with the dominance of the Wasserstein distance in recent publications.
Many reinforcement learning (RL) tasks have specific properties that can be leveraged to modify existing RL algorithms to adapt to those tasks and further improve performance, and a general class of such properties is the multiple reward channel. In
In this paper we argue for the fundamental importance of the value distribution: the distribution of the random return received by a reinforcement learning agent. This is in contrast to the common approach to reinforcement learning which models the e
Distributional Reinforcement Learning (RL) differs from traditional RL in that, rather than the expectation of total returns, it estimates distributions and has achieved state-of-the-art performance on Atari Games. The key challenge in practical dist
To improve the sample efficiency of policy-gradient based reinforcement learning algorithms, we propose implicit distributional actor-critic (IDAC) that consists of a distributional critic, built on two deep generator networks (DGNs), and a semi-impl
Despite many algorithmic advances, our theoretical understanding of practical distributional reinforcement learning methods remains limited. One exception is Rowland et al. (2018)s analysis of the C51 algorithm in terms of the Cramer distance, but th