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The treatment of radiative transfer with multiple radiation sources is a critical challenge in simulations of star formation and the interstellar medium. In this paper we present the novel TreeRay method for solving general radiative transfer problems, based on reverse ray tracing combined with tree-based accelerated integration. We implement TreeRay in the adaptive mesh refinement code FLASH, as a module of the tree solver developed by Wunsch et al. However, the method itself is independent of the host code and can be implemented in any grid based or particle based hydrodynamics code. A key advantage of TreeRay is that its computational cost is independent of the number of sources, making it suitable for simulations with many point sources (e.g. massive star clusters) as well as simulations where diffuse emission is important. A very efficient communication and tree-walk strategy enables TreeRay to achieve almost ideal parallel scalings. TreeRay can easily be extended with sub-modules to treat radiative transfer at different wavelengths and to implement related physical processes. Here, we focus on ionising (EUV) radiation and use the On-the-Spot approximation to test the method and its parameters. The ability to set the tree solver time step independently enables the speedy calculation of radiative transfer in a multi-phase interstellar medium, where the hydrodynamic time step is typically limited by the sound speed of the hot gas produced in stellar wind bubbles or supernova remnants. We show that complicated simulations of star clusters with feedback from multiple massive stars become feasible with TreeRay.
This paper describes the open-source code Enzo, which uses block-structured adaptive mesh refinement to provide high spatial and temporal resolution for modeling astrophysical fluid flows. The code is Cartesian, can be run in 1, 2, and 3 dimensions,
The design and implementation of a new framework for adaptive mesh refinement (AMR) calculations is described. It is intended primarily for applications in astrophysical fluid dynamics, but its flexible and modular design enables its use for a wide v
We present the newly developed code, GAMER (GPU-accelerated Adaptive MEsh Refinement code), which has adopted a novel approach to improve the performance of adaptive mesh refinement (AMR) astrophysical simulations by a large factor with the use of th
We have developed a simulation code with the techniques which enhance both spatial and time resolution of the PM method for which the spatial resolution is restricted by the spacing of structured mesh. The adaptive mesh refinement (AMR) technique sub
Aims. The importance of radiation to the physical structure of protoplanetary disks cannot be understated. However, protoplanetary disks evolve with time, and so to understand disk evolution and by association, disk structure, one should solve the co