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The Bokeh Effect is one of the most desirable effects in photography for rendering artistic and aesthetic photos. Usually, it requires a DSLR camera with different aperture and shutter settings and certain photography skills to generate this effect. In smartphones, computational methods and additional sensors are used to overcome the physical lens and sensor limitations to achieve such effect. Most of the existing methods utilized additional sensors data or pretrained network for fine depth estimation of the scene and sometimes use portrait segmentation pretrained network module to segment salient objects in the image. Because of these reasons, networks have many parameters, become runtime intensive and unable to run in mid-range devices. In this paper, we used an end-to-end Deep Multi-Scale Hierarchical Network (DMSHN) model for direct Bokeh effect rendering of images captured from the monocular camera. To further improve the perceptual quality of such effect, a stacked model consisting of two DMSHN modules is also proposed. Our model does not rely on any pretrained network module for Monocular Depth Estimation or Saliency Detection, thus significantly reducing the size of model and run time. Stacked DMSHN achieves state-of-the-art results on a large scale EBB! dataset with around 6x less runtime compared to the current state-of-the-art model in processing HD quality images.
Hazy images reduce the visibility of the image content, and haze will lead to failure in handling subsequent computer vision tasks. In this paper, we address the problem of image dehazing by proposing a dehazing network named T-Net, which consists of
Rain streaks bring serious blurring and visual quality degradation, which often vary in size, direction and density. Current CNN-based methods achieve encouraging performance, while are limited to depict rain characteristics and recover image details
Single image dehazing is a challenging ill-posed problem that has drawn significant attention in the last few years. Recently, convolutional neural networks have achieved great success in image dehazing. However, it is still difficult for these incre
Human re-rendering from a single image is a starkly under-constrained problem, and state-of-the-art algorithms often exhibit undesired artefacts, such as over-smoothing, unrealistic distortions of the body parts and garments, or implausible changes o
Traditional computer graphics rendering pipeline is designed for procedurally generating 2D quality images from 3D shapes with high performance. The non-differentiability due to discrete operations such as visibility computation makes it hard to expl