ﻻ يوجد ملخص باللغة العربية
Mixup-based data augmentation has achieved great success as regularizer for deep neural networks. However, existing mixup methods require explicitly designed mixup policies. In this paper, we present a flexible, general Automatic Mixup (AutoMix) framework which utilizes discriminative features to learn a sample mixing policy adaptively. We regard mixup as a pretext task and split it into two sub-problems: mixed samples generation and mixup classification. To this end, we design a lightweight mix block to generate synthetic samples based on feature maps and mix labels. Since the two sub-problems are in the nature of Expectation-Maximization (EM), we also propose a momentum training pipeline to optimize the mixup process and mixup classification process alternatively in an end-to-end fashion. Extensive experiments on six popular classification benchmarks show that AutoMix consistently outperforms other leading mixup methods and improves generalization abilities to downstream tasks. We hope AutoMix will motivate the community to rethink the role of mixup in representation learning. The code will be released soon.
RGBD (RGB plus depth) object tracking is gaining momentum as RGBD sensors have become popular in many application fields such as robotics.However, the best RGBD trackers are extensions of the state-of-the-art deep RGB trackers. They are trained with
In this paper, we contribute a new million-scale face benchmark containing noisy 4M identities/260M faces (WebFace260M) and cleaned 2M identities/42M faces (WebFace42M) training data, as well as an elaborately designed time-constrained evaluation pro
Deep image classifiers often perform poorly when training data are heavily class-imbalanced. In this work, we propose a new regularization technique, Remix, that relaxes Mixups formulation and enables the mixing factors of features and labels to be d
We present HandGAN (H-GAN), a cycle-consistent adversarial learning approach implementing multi-scale perceptual discriminators. It is designed to translate synthetic images of hands to the real domain. Synthetic hands provide complete ground-truth a
Recent works on domain adaptation reveal the effectiveness of adversarial learning on filling the discrepancy between source and target domains. However, two common limitations exist in current adversarial-learning-based methods. First, samples from