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In this paper, we investigate the roles that social robots can take in physical exercise with human partners. In related work, robots or virtual intelligent agents take the role of a coach or instructor whereas in other approaches they are used as motivational aids. These are two paradigms, so to speak, within the small but growing area of robots for social exercise. We designed an online questionnaire to test whether the preferred role in which people want to see robots would be the companion or the coach. The questionnaire asks people to imagine working out with a robot with the help of three utilized questionnaires: (1) CART-Q which is used for judging coach-athlete relationships, (2) the mind perception questionnaire and (3) the System Usability Scale (SUS). We present the methodology, some preliminary results as well as our intended future work on personal robots for coaching.
We introduce shape-changing swarm robots. A swarm of self-transformable robots can both individually and collectively change their configuration to display information, actuate objects, act as tangible controllers, visualize data, and provide physica
Physical embodiment is a required component for robots that are structurally coupled with their real-world environments. However, most socially interactive robots do not need to physically interact with their environments in order to perform their ta
RoomShift is a room-scale dynamic haptic environment for virtual reality, using a small swarm of robots that can move furniture. RoomShift consists of nine shape-changing robots: Roombas with mechanical scissor lifts. These robots drive beneath a pie
This work creates a model of the value of different external viewpoints of a robot performing tasks. The current state of the practice is to use a teleoperated assistant robot to provide a view of a task being performed by a primary robot; however, t
Achieving human-like motion in robots has been a fundamental goal in many areas of robotics research. Inverse kinematic (IK) solvers have been explored as a solution to provide kinematic structures with anthropomorphic movements. In particular, numer