ترغب بنشر مسار تعليمي؟ اضغط هنا

3D Fourier transformation light scattering for reconstructing extend angled resolved light scattering of individual particles

363   0   0.0 ( 0 )
 نشر من قبل YongKeun Park
 تاريخ النشر 2021
  مجال البحث فيزياء
والبحث باللغة English




اسأل ChatGPT حول البحث

We represent three-dimensional Fourier transform light scattering, a method to reconstruct angle-resolved light scattering (ARLS) with extended angle-range from individual spherical objects. To overcome the angle limitation determined by the physical numerical aperture of an optical system, the optical light fields scattered from a sample are measured with various illumination angles, and then synthesized onto the Ewald Sphere corresponding to the normal illumination in Fourier space by rotating the scattered light signals. The method extends the angle range of the ARLS spectra beyond 90 degree, beyond the limit of forward optical measurements. Extended scattered light fields in 3D and corresponding ARLS spectra of individual microscopic polystyrene beads, and protein droplets are represented.

قيم البحث

اقرأ أيضاً

The computation of light scattering by the superposition T-matrix scheme has been so far restricted to systems made of particles that are either sparsely distributed or of near-spherical shape. In this work, we extend the range of applicability of th e T-matrix method by accounting for the coupling of scattered fields between highly non-spherical particles in close vicinity. This is achieved using an alternative formulation of the translation operator for spherical vector wave functions, based on a plane wave expansion of the particles scattered electromagnetic field. The accuracy and versatility of the present approach is demonstrated by simulating arbitrarily oriented and densely packed spheroids, for both, dielectric and metallic particles.
The efficient delivery of light energy is a prerequisite for non-invasive imaging and stimulating of target objects embedded deep within a scattering medium. However, injected waves experience random diffusion by multiple light scattering, and only a small fraction reaches the target object. Here we present a method to counteract wave diffusion and to focus multiplescattered waves to the deeply embedded target. To realize this, we experimentally inject light to the reflection eigenchannels of a specific flight time where most of the multiple-scattered waves have interacted with the target object and maximize the intensity of the returning multiple-scattered waves at the selected time. For targets that are too deep to be visible by optical imaging, we demonstrated a more than 10-fold enhancement in light energy delivery in comparison with ordinary wave diffusion cases. This work will lay a foundation for enhancing the working depth of imaging, sensing, and light stimulation.
Cellulose is the most abundant bio-polymer on earth. Cellulose fibres, such as the one extracted form cotton or woodpulp, have been used by humankind for hundreds of years to make textiles and paper. Here we show how, by engineering light matter-inte raction, we can optimise light scattering using exclusively cellulose nanocrystals. The produced material is sustainable, biocompatible and, when compared to ordinary microfibre-based paper, it shows enhanced scattering strength (x4) yielding a transport mean free path as low as 3.5 um in the visible light range. The experimental results are in a good agreement with the theoretical predictions obtained with a diffusive model for light propagation.
In this manuscript we investigate the capabilities of the Discrete Dipole Approximation (DDA) to simulate scattering from particles that are much larger than the wavelength of the incident light, and describe an optimized publicly available DDA compu ter program that processes the large number of dipoles required for such simulations. Numerical simulations of light scattering by spheres with size parameters x up to 160 and 40 for refractive index m=1.05 and 2 respectively are presented and compared with exact results of the Mie theory. Errors of both integral and angle-resolved scattering quantities generally increase with m and show no systematic dependence on x. Computational times increase steeply with both x and m, reaching values of more than 2 weeks on a cluster of 64 processors. The main distinctive feature of the computer program is the ability to parallelize a single DDA simulation over a cluster of computers, which allows it to simulate light scattering by very large particles, like the ones that are considered in this manuscript. Current limitations and possible ways for improvement are discussed.
If the duration of the input pulse resonantly interacting with a system is comparable or smaller than the time required for the system to achieve the steady state, transient effects become important. For complex systems, a quantitative description of these effects may be a very difficult problem. We suggest a simple tractable model to describe these phenomena. The model is based on approximation of the actual Fourier spectrum of the system by that composed of the superposition of the spectra of uncoupled harmonic oscillators (normal modes). The physical nature of the underlying system is employed to select the proper approximation. This reduces the dynamics of the system to tractable dynamics of just a few driven oscillators. The method is simple and may be applied to many types of resonances. As an illustration, the approach is employed to describe the sharp intensive spikes observed in the recent numerical simulation of short light pulses scattered by a cylinder in the proximity of destructive Fano interference [Phys. Rev. A., vol. 100, 053824 (2019)] and exhibits excellent agreement with the numerics.
التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا