ترغب بنشر مسار تعليمي؟ اضغط هنا

Enacted Visual Perception: A Computational Model based on Piaget Equilibrium

58   0   0.0 ( 0 )
 نشر من قبل Peyman Setoodeh
 تاريخ النشر 2021
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

In Maurice Merleau-Pontys phenomenology of perception, analysis of perception accounts for an element of intentionality, and in effect therefore, perception and action cannot be viewed as distinct procedures. In the same line of thinking, Alva No{e} considers perception as a thoughtful activity that relies on capacities for action and thought. Here, by looking into psychology as a source of inspiration, we propose a computational model for the action involved in visual perception based on the notion of equilibrium as defined by Jean Piaget. In such a model, Piagets equilibrium reflects the minds status, which is used to control the observation process. The proposed model is built around a modified version of convolutional neural networks (CNNs) with enhanced filter performance, where characteristics of filters are adaptively adjusted via a high-level control signal that accounts for the thoughtful activity in perception. While the CNN plays the role of the visual system, the control signal is assumed to be a product of mind.



قيم البحث

اقرأ أيضاً

Visual sensation and perception refers to the process of sensing, organizing, identifying, and interpreting visual information in environmental awareness and understanding. Computational models inspired by visual perception have the characteristics o f complexity and diversity, as they come from many subjects such as cognition science, information science, and artificial intelligence. In this paper, visual perception computational models oriented deep learning are investigated from the biological visual mechanism and computational vision theory systematically. Then, some points of view about the prospects of the visual perception computational models are presented. Finally, this paper also summarizes the current challenges of visual perception and predicts its future development trends. Through this survey, it will provide a comprehensive reference for research in this direction.
Motion perception is a critical capability determining a variety of aspects of insects life, including avoiding predators, foraging and so forth. A good number of motion detectors have been identified in the insects visual pathways. Computational mod elling of these motion detectors has not only been providing effective solutions to artificial intelligence, but also benefiting the understanding of complicated biological visual systems. These biological mechanisms through millions of years of evolutionary development will have formed solid modules for constructing dynamic vision systems for future intelligent machines. This article reviews the computational motion perception models originating from biological research of insects visual systems in the literature. These motion perception models or neural networks comprise the looming sensitive neuronal models of lobula giant movement detectors (LGMDs) in locusts, the translation sensitive neural systems of direction selective neurons (DSNs) in fruit flies, bees and locusts, as well as the small target motion detectors (STMDs) in dragonflies and hover flies. We also review the applications of these models to robots and vehicles. Through these modelling studies, we summarise the methodologies that generate different direction and size selectivity in motion perception. At last, we discuss about multiple systems integration and hardware realisation of these bio-inspired motion perception models.
The simple gesture of pointing can greatly augment ones ability to comprehend states of the world based on observations. It triggers additional inferences relevant to ones task at hand. We model an agents update to its belief of the world based on in dividual observations using a partially observable Markov decision process (POMDP), a mainstream artificial intelligence (AI) model of how to act rationally according to beliefs formed through observation. On top of that, we model pointing as a communicative act between agents who have a mutual understanding that the pointed observation must be relevant and interpretable. Our model measures relevance by defining a Smithian Value of Information (SVI) as the utility improvement of the POMDP agent before and after receiving the pointing. We model that agents calculate SVI by using the cognitive theory of Smithian helping as a principle of coordinating separate beliefs for action prediction and action evaluation. We then import SVI into rational speech act (RSA) as the utility function of an utterance. These lead us to a pragmatic model of pointing allowing for contextually flexible interpretations. We demonstrate the power of our Smithian pointing model by extending the Wumpus world, a classic AI task where a hunter hunts a monster with only partial observability of the world. We add another agent as a guide who can only help by marking an observation already perceived by the hunter with a pointing or not, without providing new observations or offering any instrumental help. Our results show that this severely limited and overloaded communication nevertheless significantly improves the hunters performance. The advantage of pointing is indeed due to a computation of relevance based on Smithian helping, as it disappears completely when the task is too difficult or too easy for the guide to help.
The human mind is still an unknown process of neuroscience in many aspects. Nevertheless, for decades the scientific community has proposed computational models that try to simulate their parts, specific applications, or their behavior in different s ituations. The most complete model in this line is undoubtedly the LIDA model, proposed by Stan Franklin with the aim of serving as a generic computational architecture for several applications. The present project is inspired by the LIDA model to apply it to the process of movie recommendation, the model called MIRA (Movie Intelligent Recommender Agent) presented percentages of precision similar to a traditional model when submitted to the same assay conditions. Moreover, the proposed model reinforced the precision indexes when submitted to tests with volunteers, proving once again its performance as a cognitive model, when executed with small data volumes. Considering that the proposed model achieved a similar behavior to the traditional models under conditions expected to be similar for natural systems, it can be said that MIRA reinforces the applicability of LIDA as a path to be followed for the study and generation of computational agents inspired by neural behaviors.
Evidence-based reasoning is at the core of many problem-solving and decision-making tasks in a wide variety of domains. Generalizing from the research and development of cognitive agents in several such domains, this paper presents progress toward a computational theory for the development of instructable cognitive agents for evidence-based reasoning tasks. The paper also illustrates the application of this theory to the development of four prototype cognitive agents in domains that are critical to the government and the public sector. Two agents function as cognitive assistants, one in intelligence analysis, and the other in science education. The other two agents operate autonomously, one in cybersecurity and the other in intelligence, surveillance, and reconnaissance. The paper concludes with the directions of future research on the proposed computational theory.

الأسئلة المقترحة

التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا