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Green Security Games (GSGs) have been successfully used in the protection of valuable resources such as fisheries, forests and wildlife. While real-world deployment involves both resource allocation and subsequent coordinated patrolling with communication and real-time, uncertain information, previous game models do not fully address both of these stages simultaneously. Furthermore, adopting existing solution strategies is difficult since they do not scale well for larger, more complex variants of the game models. We therefore first propose a novel GSG model that combines defender allocation, patrolling, real-time drone notification to human patrollers, and drones sending warning signals to attackers. The model further incorporates uncertainty for real-time decision-making within a team of drones and human patrollers. Second, we present CombSGPO, a novel and scalable algorithm based on reinforcement learning, to compute a defender strategy for this game model. CombSGPO performs policy search over a multi-dimensional, discrete action space to compute an allocation strategy that is best suited to a best-response patrolling strategy for the defender, learnt by training a multi-agent Deep Q-Network. We show via experiments that CombSGPO converges to better strategies and is more scalable than comparable approaches. Third, we provide a detailed analysis of the coordination and signaling behavior learnt by CombSGPO, showing group formation between defender resources and patrolling formations based on signaling and notifications between resources. Importantly, we find that strategic signaling emerges in the final learnt strategy. Finally, we perform experiments to evaluate these strategies under different levels of uncertainty.
Much of recent success in multiagent reinforcement learning has been in two-player zero-sum games. In these games, algorithms such as fictitious self-play and minimax tree search can converge to an approximate Nash equilibrium. While playing a Nash e
The continuous patrolling game studied here was first proposed in Alpern et al. (2011), which studied a discrete time game where facilities to be protected were modeled as the nodes of a graph. Here we consider protecting roads or pipelines, modeled
Multi-agent reinforcement learning (MARL) has become effective in tackling discrete cooperative game scenarios. However, MARL has yet to penetrate settings beyond those modelled by team and zero-sum games, confining it to a small subset of multi-agen
We present a new type of coordination mechanism among multiple agents for the allocation of a finite resource, such as the allocation of time slots for passing an intersection. We consider the setting where we associate one counter to each agent, whi
Security Games employ game theoretical tools to derive resource allocation strategies in security domains. Recent works considered the presence of alarm systems, even suffering various forms of uncertainty, and showed that disregarding alarm signals