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Learning in two-player games between transparent opponents

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 نشر من قبل Adrian Hutter
 تاريخ النشر 2020
  مجال البحث الهندسة المعلوماتية
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 تأليف Adrian Hutter




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We consider a scenario in which two reinforcement learning agents repeatedly play a matrix game against each other and update their parameters after each round. The agents decision-making is transparent to each other, which allows each agent to predict how their opponent will play against them. To prevent an infinite regress of both agents recursively predicting each other indefinitely, each agent is required to give an opponent-independent response with some probability at least epsilon. Transparency also allows each agent to anticipate and shape the other agents gradient step, i.e. to move to regions of parameter space in which the opponents gradient points in a direction favourable to them. We study the resulting dynamics experimentally, using two algorithms from previous literature (LOLA and SOS) for opponent-aware learning. We find that the combination of mutually transparent decision-making and opponent-aware learning robustly leads to mutual cooperation in a single-shot prisoners dilemma. In a game of chicken, in which both agents try to manoeuvre their opponent towards their preferred equilibrium, converging to a mutually beneficial outcome turns out to be much harder, and opponent-aware learning can even lead to worst-case outcomes for both agents. This highlights the need to develop opponent-aware learning algorithms that achieve acceptable outcomes in social dilemmas involving an equilibrium selection problem.



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