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We propose a general agent population learning system, and on this basis, we propose lineage evolution reinforcement learning algorithm. Lineage evolution reinforcement learning is a kind of derivative algorithm which accords with the general agent population learning system. We take the agents in DQN and its related variants as the basic agents in the population, and add the selection, mutation and crossover modules in the genetic algorithm to the reinforcement learning algorithm. In the process of agent evolution, we refer to the characteristics of natural genetic behavior, add lineage factor to ensure the retention of potential performance of agent, and comprehensively consider the current performance and lineage value when evaluating the performance of agent. Without changing the parameters of the original reinforcement learning algorithm, lineage evolution reinforcement learning can optimize different reinforcement learning algorithms. Our experiments show that the idea of evolution with lineage improves the performance of original reinforcement learning algorithm in some games in Atari 2600.
We present a neural architecture search algorithm to construct compact reinforcement learning (RL) policies, by combining ENAS and ES in a highly scalable and intuitive way. By defining the combinatorial search space of NAS to be the set of different
The adaptive learning capabilities seen in biological neural networks are largely a product of the self-modifying behavior emerging from online plastic changes in synaptic connectivity. Current methods in Reinforcement Learning (RL) only adjust to ne
Spiking neural network (SNN), compared with depth neural network (DNN), has faster processing speed, lower energy consumption and more biological interpretability, which is expected to approach Strong AI. Reinforcement learning is similar to learning
Learning-based heuristics for solving combinatorial optimization problems has recently attracted much academic attention. While most of the existing works only consider the single objective problem with simple constraints, many real-world problems ha
Here we explore a new algorithmic framework for multi-agent reinforcement learning, called Malthusian reinforcement learning, which extends self-play to include fitness-linked population size dynamics that drive ongoing innovation. In Malthusian RL,