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Novel display technologies aim at providing the users with increasingly immersive experiences. In this regard, it is a long-sought dream to generate three-dimensional (3D) scenes with high resolution and continuous depth, which can be overlaid with the real world. Current attempts to do so, however, fail in providing either truly 3D information, or a large viewing area and angle, strongly limiting the user immersion. Here, we report a proof-of-concept solution for this problem, and realize a compact holographic 3D near-eye display with a large exit pupil of 10mm x 8.66mm. The 3D image is generated from a highly transparent Huygens metasurface hologram with large (>10^8) pixel count and subwavelength pixels, fabricated via deep-ultraviolet immersion photolithography on 300 mm glass wafers. We experimentally demonstrate high quality virtual 3D scenes with ~50k active data points and continuous depth ranging from 0.5m to 2m, overlaid with the real world and easily viewed by naked eye. To do so, we introduce a new design method for holographic near-eye displays that, inherently, is able to provide both parallax and accommodation cues, fundamentally solving the vergence-accommodation conflict that exists in current commercial 3D displays.
We introduce the concept and a generic approach to realize Extreme Huygens Metasurfaces by bridging the concepts of Huygens conditions and optical bound states in the continuum. This novel paradigm allows creating Huygens metasurfaces whose quality f
The ongoing effort to implement compact and cheap optical systems is the main driving force for the recent flourishing research in the field of optical metalenses. Metalenses are a type of metasurface, used for focusing and imaging applications, and
Metasurfaces are an enabling technology for complex wave manipulation functions, including in the terahertz frequency range, where they are expected to advance security, imaging, sensing, and communications technology. For operation in transmission,
In order to overcome the accommodation and convergence (A-C) conflict that commonly causes visual fatigue in AR display, we propose a Maxwellian-viewing-super-multi-view (MV-SMV) near-eye display system based on a Pancharatnam-Berry optical element (
Polaritons, coupled excitations of photons and dipolar matter excitations, can propagate along anisotropic metasurfaces with either hyperbolic or elliptical dispersion. At the transition from hyperbolic to elliptical dispersion (corresponding to a to