ترغب بنشر مسار تعليمي؟ اضغط هنا

Representation learning from videos in-the-wild: An object-centric approach

166   0   0.0 ( 0 )
 نشر من قبل Rob Romijnders
 تاريخ النشر 2020
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

We propose a method to learn image representations from uncurated videos. We combine a supervised loss from off-the-shelf object detectors and self-supervised losses which naturally arise from the video-shot-frame-object hierarchy present in each video. We report competitive results on 19 transfer learning tasks of the Visual Task Adaptation Benchmark (VTAB), and on 8 out-of-distribution-generalization tasks, and discuss the benefits and shortcomings of the proposed approach. In particular, it improves over the baseline on all 18/19 few-shot learning tasks and 8/8 out-of-distribution generalization tasks. Finally, we perform several ablation studies and analyze the impact of the pretrained object detector on the performance across this suite of tasks.



قيم البحث

اقرأ أيضاً

Our goal is to learn a deep network that, given a small number of images of an object of a given category, reconstructs it in 3D. While several recent works have obtained analogous results using synthetic data or assuming the availability of 2D primi tives such as keypoints, we are interested in working with challenging real data and with no manual annotations. We thus focus on learning a model from multiple views of a large collection of object instances. We contribute with a new large dataset of object centric videos suitable for training and benchmarking this class of models. We show that existing techniques leveraging meshes, voxels, or implicit surfaces, which work well for reconstructing isolated objects, fail on this challenging data. Finally, we propose a new neural network design, called warp-conditioned ray embedding (WCR), which significantly improves reconstruction while obtaining a detailed implicit representation of the object surface and texture, also compensating for the noise in the initial SfM reconstruction that bootstrapped the learning process. Our evaluation demonstrates performance improvements over several deep monocular reconstruction baselines on existing benchmarks and on our novel dataset.
We present Language-mediated, Object-centric Representation Learning (LORL), a paradigm for learning disentangled, object-centric scene representations from vision and language. LORL builds upon recent advances in unsupervised object discovery and se gmentation, notably MONet and Slot Attention. While these algorithms learn an object-centric representation just by reconstructing the input image, LORL enables them to further learn to associate the learned representations to concepts, i.e., words for object categories, properties, and spatial relationships, from language input. These object-centric concepts derived from language facilitate the learning of object-centric representations. LORL can be integrated with various unsupervised object discovery algorithms that are language-agnostic. Experiments show that the integration of LORL consistently improves the performance of unsupervised object discovery methods on two datasets via the help of language. We also show that concepts learned by LORL, in conjunction with object discovery methods, aid downstream tasks such as referring expression comprehension.
We propose a new method for video object segmentation (VOS) that addresses object pattern learning from unlabeled videos, unlike most existing methods which rely heavily on extensive annotated data. We introduce a unified unsupervised/weakly supervis ed learning framework, called MuG, that comprehensively captures intrinsic properties of VOS at multiple granularities. Our approach can help advance understanding of visual patterns in VOS and significantly reduce annotation burden. With a carefully-designed architecture and strong representation learning ability, our learned model can be applied to diverse VOS settings, including object-level zero-shot VOS, instance-level zero-shot VOS, and one-shot VOS. Experiments demonstrate promising performance in these settings, as well as the potential of MuG in leveraging unlabeled data to further improve the segmentation accuracy.
We present a system for learning motion of independently moving objects from stereo videos. The only human annotation used in our system are 2D object bounding boxes which introduce the notion of objects to our system. Unlike prior learning based wor k which has focused on predicting dense pixel-wise optical flow field and/or a depth map for each image, we propose to predict object instance specific 3D scene flow maps and instance masks from which we are able to derive the motion direction and speed for each object instance. Our network takes the 3D geometry of the problem into account which allows it to correlate the input images. We present experiments evaluating the accuracy of our 3D flow vectors, as well as depth maps and projected 2D optical flow where our jointly learned system outperforms earlier approaches trained for each task independently.
Solving complex real-world tasks, e.g., autonomous fleet control, often involves a coordinated team of multiple agents which learn strategies from visual inputs via reinforcement learning. Many existing multi-agent reinforcement learning (MARL) algor ithms however dont scale to environments where agents operate on visual inputs. To address this issue, algorithmically, recent works have focused on non-stationarity and exploration. In contrast, we study whether scalability can also be achieved via a disentangled representation. For this, we explicitly construct an object-centric intermediate representation to characterize the states of an environment, which we refer to as `semantic tracklets. We evaluate `semantic tracklets on the visual multi-agent particle environment (VMPE) and on the challenging visual multi-agent GFootball environment. `Semantic tracklets consistently outperform baselines on VMPE, and achieve a +2.4 higher score difference than baselines on GFootball. Notably, this method is the first to successfully learn a strategy for five players in the GFootball environment using only visual data.
التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا