ترغب بنشر مسار تعليمي؟ اضغط هنا

Learning Independent Object Motion from Unlabelled Stereoscopic Videos

165   0   0.0 ( 0 )
 نشر من قبل Zhe Cao
 تاريخ النشر 2019
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

We present a system for learning motion of independently moving objects from stereo videos. The only human annotation used in our system are 2D object bounding boxes which introduce the notion of objects to our system. Unlike prior learning based work which has focused on predicting dense pixel-wise optical flow field and/or a depth map for each image, we propose to predict object instance specific 3D scene flow maps and instance masks from which we are able to derive the motion direction and speed for each object instance. Our network takes the 3D geometry of the problem into account which allows it to correlate the input images. We present experiments evaluating the accuracy of our 3D flow vectors, as well as depth maps and projected 2D optical flow where our jointly learned system outperforms earlier approaches trained for each task independently.

قيم البحث

اقرأ أيضاً

We propose KeypointGAN, a new method for recognizing the pose of objects from a single image that for learning uses only unlabelled videos and a weak empirical prior on the object poses. Video frames differ primarily in the pose of the objects they c ontain, so our method distils the pose information by analyzing the differences between frames. The distillation uses a new dual representation of the geometry of objects as a set of 2D keypoints, and as a pictorial representation, i.e. a skeleton image. This has three benefits: (1) it provides a tight `geometric bottleneck which disentangles pose from appearance, (2) it can leverage powerful image-to-image translation networks to map between photometry and geometry, and (3) it allows to incorporate empirical pose priors in the learning process. The pose priors are obtained from unpaired data, such as from a different dataset or modality such as mocap, such that no annotated image is ever used in learning the pose recognition network. In standard benchmarks for pose recognition for humans and faces, our method achieves state-of-the-art performance among methods that do not require any labelled images for training.
Predictive coding theories suggest that the brain learns by predicting observations at various levels of abstraction. One of the most basic prediction tasks is view prediction: how would a given scene look from an alternative viewpoint? Humans excel at this task. Our ability to imagine and fill in missing information is tightly coupled with perception: we feel as if we see the world in 3 dimensions, while in fact, information from only the front surface of the world hits our retinas. This paper explores the role of view prediction in the development of 3D visual recognition. We propose neural 3D mapping networks, which take as input 2.5D (color and depth) video streams captured by a moving camera, and lift them to stable 3D feature maps of the scene, by disentangling the scene content from the motion of the camera. The model also projects its 3D feature maps to novel viewpoints, to predict and match against target views. We propose contrastive prediction losses to replace the standard color regression loss, and show that this leads to better performance on complex photorealistic data. We show that the proposed model learns visual representations useful for (1) semi-supervised learning of 3D object detectors, and (2) unsupervised learning of 3D moving object detectors, by estimating the motion of the inferred 3D feature maps in videos of dynamic scenes. To the best of our knowledge, this is the first work that empirically shows view prediction to be a scalable self-supervised task beneficial to 3D object detection.
We present BlockGAN, an image generative model that learns object-aware 3D scene representations directly from unlabelled 2D images. Current work on scene representation learning either ignores scene background or treats the whole scene as one object . Meanwhile, work that considers scene compositionality treats scene objects only as image patches or 2D layers with alpha maps. Inspired by the computer graphics pipeline, we design BlockGAN to learn to first generate 3D features of background and foreground objects, then combine them into 3D features for the wholes cene, and finally render them into realistic images. This allows BlockGAN to reason over occlusion and interaction between objects appearance, such as shadow and lighting, and provides control over each objects 3D pose and identity, while maintaining image realism. BlockGAN is trained end-to-end, using only unlabelled single images, without the need for 3D geometry, pose labels, object masks, or multiple views of the same scene. Our experiments show that using explicit 3D features to represent objects allows BlockGAN to learn disentangled representations both in terms of objects (foreground and background) and their properties (pose and identity).
We propose a new method for video object segmentation (VOS) that addresses object pattern learning from unlabeled videos, unlike most existing methods which rely heavily on extensive annotated data. We introduce a unified unsupervised/weakly supervis ed learning framework, called MuG, that comprehensively captures intrinsic properties of VOS at multiple granularities. Our approach can help advance understanding of visual patterns in VOS and significantly reduce annotation burden. With a carefully-designed architecture and strong representation learning ability, our learned model can be applied to diverse VOS settings, including object-level zero-shot VOS, instance-level zero-shot VOS, and one-shot VOS. Experiments demonstrate promising performance in these settings, as well as the potential of MuG in leveraging unlabeled data to further improve the segmentation accuracy.
A large part of the current success of deep learning lies in the effectiveness of data -- more precisely: labelled data. Yet, labelling a dataset with human annotation continues to carry high costs, especially for videos. While in the image domain, r ecent methods have allowed to generate meaningful (pseudo-) labels for unlabelled datasets without supervision, this development is missing for the video domain where learning feature representations is the current focus. In this work, we a) show that unsupervised labelling of a video dataset does not come for free from strong feature encoders and b) propose a novel clustering method that allows pseudo-labelling of a video dataset without any human annotations, by leveraging the natural correspondence between the audio and visual modalities. An extensive analysis shows that the resulting clusters have high semantic overlap to ground truth human labels. We further introduce the first benchmarking results on unsupervised labelling of common video datasets Kinetics, Kinetics-Sound, VGG-Sound and AVE.
التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا