ترغب بنشر مسار تعليمي؟ اضغط هنا

Learning to Infer User Hidden States for Online Sequential Advertising

71   0   0.0 ( 0 )
 نشر من قبل Zhaoqing Peng
 تاريخ النشر 2020
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

To drive purchase in online advertising, it is of the advertisers great interest to optimize the sequential advertising strategy whose performance and interpretability are both important. The lack of interpretability in existing deep reinforcement learning methods makes it not easy to understand, diagnose and further optimize the strategy. In this paper, we propose our Deep Intents Sequential Advertising (DISA) method to address these issues. The key part of interpretability is to understand a consumers purchase intent which is, however, unobservable (called hidden states). In this paper, we model this intention as a latent variable and formulate the problem as a Partially Observable Markov Decision Process (POMDP) where the underlying intents are inferred based on the observable behaviors. Large-scale industrial offline and online experiments demonstrate our methods superior performance over several baselines. The inferred hidden states are analyzed, and the results prove the rationality of our inference.



قيم البحث

اقرأ أيضاً

269 - Iyad Batal , Akshay Soni 2020
Multiple content providers rely on native advertisement for revenue by placing ads within the organic content of their pages. We refer to this setting as ``queryless to differentiate from search advertisement where a user submits a search query and g ets back related ads. Understanding user intent is critical because relevant ads improve user experience and increase the likelihood of delivering clicks that have value to our advertisers. This paper presents Multi-Channel Sequential Behavior Network (MC-SBN), a deep learning approach for embedding users and ads in a semantic space in which relevance can be evaluated. Our proposed user encoder architecture summarizes user activities from multiple input channels--such as previous search queries, visited pages, or clicked ads--into a user vector. It uses multiple RNNs to encode sequences of event sessions from the different channels and then applies an attention mechanism to create the user representation. A key property of our approach is that user vectors can be maintained and updated incrementally, which makes it feasible to be deployed for large-scale serving. We conduct extensive experiments on real-world datasets. The results demonstrate that MC-SBN can improve the ranking of relevant ads and boost the performance of both click prediction and conversion prediction in the queryless native advertising setting.
In online advertising, recommender systems try to propose items from a list of products to potential customers according to their interests. Such systems have been increasingly deployed in E-commerce due to the rapid growth of information technology and availability of large datasets. The ever-increasing progress in the field of artificial intelligence has provided powerful tools for dealing with such real-life problems. Deep reinforcement learning (RL) that deploys deep neural networks as universal function approximators can be viewed as a valid approach for design and implementation of recommender systems. This paper provides a comparative study between value-based and policy-based deep RL algorithms for designing recommender systems for online advertising. The RecoGym environment is adopted for training these RL-based recommender systems, where the long short term memory (LSTM) is deployed to build value and policy networks in these two approaches, respectively. LSTM is used to take account of the key role that order plays in the sequence of item observations by users. The designed recommender systems aim at maximising the click-through rate (CTR) for the recommended items. Finally, guidelines are provided for choosing proper RL algorithms for different scenarios that the recommender system is expected to handle.
70 - Yujie Qian , Jie Tang , Kan Wu 2016
In online question-and-answer (QA) websites like Quora, one central issue is to find (invite) users who are able to provide answers to a given question and at the same time would be unlikely to say no to the invitation. The challenge is how to trade off the matching degree between users expertise and the question topic, and the likelihood of positive response from the invited users. In this paper, we formally formulate the problem and develop a weakly supervised factor graph (WeakFG) model to address the problem. The model explicitly captures expertise matching degree between questions and users. To model the likelihood that an invited user is willing to answer a specific question, we incorporate a set of correlations based on social identity theory into the WeakFG model. We use two different genres of datasets: QA-Expert and Paper-Reviewer, to validate the proposed model. Our experimental results show that the proposed model can significantly outperform (+1.5-10.7% by MAP) the state-of-the-art algorithms for matching users (experts) with community questions. We have also developed an online system to further demonstrate the advantages of the proposed method.
Search, recommendation, and online advertising are the three most important information-providing mechanisms on the web. These information seeking techniques, satisfying users information needs by suggesting users personalized objects (information or services) at the appropriate time and place, play a crucial role in mitigating the information overload problem. With recent great advances in deep reinforcement learning (DRL), there have been increasing interests in developing DRL based information seeking techniques. These DRL based techniques have two key advantages -- (1) they are able to continuously update information seeking strategies according to users real-time feedback, and (2) they can maximize the expected cumulative long-term reward from users where reward has different definitions according to information seeking applications such as click-through rate, revenue, user satisfaction and engagement. In this paper, we give an overview of deep reinforcement learning for search, recommendation, and online advertising from methodologies to applications, review representative algorithms, and discuss some appealing research directions.
With the recent prevalence of Reinforcement Learning (RL), there have been tremendous interests in utilizing RL for online advertising in recommendation platforms (e.g., e-commerce and news feed sites). However, most RL-based advertising algorithms f ocus on optimizing ads revenue while ignoring the possible negative influence of ads on user experience of recommended items (products, articles and videos). Developing an optimal advertising algorithm in recommendations faces immense challenges because interpolating ads improperly or too frequently may decrease user experience, while interpolating fewer ads will reduce the advertising revenue. Thus, in this paper, we propose a novel advertising strategy for the rec/ads trade-off. To be specific, we develop an RL-based framework that can continuously update its advertising strategies and maximize reward in the long run. Given a recommendation list, we design a novel Deep Q-network architecture that can determine three internally related tasks jointly, i.e., (i) whether to interpolate an ad or not in the recommendation list, and if yes, (ii) the optimal ad and (iii) the optimal location to interpolate. The experimental results based on real-world data demonstrate the effectiveness of the proposed framework.

الأسئلة المقترحة

التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا