ترغب بنشر مسار تعليمي؟ اضغط هنا

Fusing Concurrent Orthogonal Wide-aperture Sonar Images for Dense Underwater 3D Reconstruction

86   0   0.0 ( 0 )
 نشر من قبل John McConnell
 تاريخ النشر 2020
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

We propose a novel approach to handling the ambiguity in elevation angle associated with the observations of a forward looking multi-beam imaging sonar, and the challenges it poses for performing an accurate 3D reconstruction. We utilize a pair of sonars with orthogonal axes of uncertainty to independently observe the same points in the environment from two different perspectives, and associate these observations. Using these concurrent observations, we can create a dense, fully defined point cloud at every time-step to aid in reconstructing the 3D geometry of underwater scenes. We will evaluate our method in the context of the current state of the art, for which strong assumptions on object geometry limit applicability to generalized 3D scenes. We will discuss results from laboratory tests that quantitatively benchmark our algorithms reconstruction capabilities, and results from a real-world, tidal river basin which qualitatively demonstrate our ability to reconstruct a cluttered field of underwater objects.

قيم البحث

اقرأ أيضاً

Recent work has achieved dense 3D reconstruction with wide-aperture imaging sonar using a stereo pair of orthogonally oriented sonars. This allows each sonar to observe a spatial dimension that the other is missing, without requiring any prior assump tions about scene geometry. However, this is achieved only in a small region with overlapping fields-of-view, leaving large regions of sonar image observations with an unknown elevation angle. Our work aims to achieve large-scale 3D reconstruction more efficiently using this sensor arrangement. We propose dividing the world into semantic classes to exploit the presence of repeating structures in the subsea environment. We use a Bayesian inference framework to build an understanding of each object classs geometry when 3D information is available from the orthogonal sonar fusion system, and when the elevation angle of our returns is unknown, our framework is used to infer unknown 3D structure. We quantitatively validate our method in a simulation and use data collected from a real outdoor littoral environment to demonstrate the efficacy of our framework in the field. Video attachment: https://www.youtube.com/watch?v=WouCrY9eK4o&t=75s
Synthetic aperture sonar (SAS) image reconstruction, or beamforming as it is often referred to within the SAS community, comprises a class of computationally intensive algorithms for creating coherent high-resolution imagery from successive spatially varying sonar pings. Image reconstruction is usually performed topside because of the large compute burden necessitated by the procedure. Historically, image reconstruction required significant assumptions in order to produce real-time imagery within an unmanned underwater vehicles (UUVs) size, weight, and power (SWaP) constraints. However, these assumptions result in reduced image quality. In this work, we describe ASASIN, the Advanced Synthetic Aperture Sonar Imagining eNgine. ASASIN is a time domain backprojection image reconstruction suite utilizing graphics processing units (GPUs) allowing real-time operation on UUVs without sacrificing image quality. We describe several speedups employed in ASASIN allowing us to achieve this objective. Furthermore, ASASINs signal processing chain is capable of producing 2D and 3D SAS imagery as we will demonstrate. Finally, we measure ASASINs performance on a variety of GPUs and create a model capable of predicting performance. We demonstrate our models usefulness in predicting run-time performance on desktop and embedded GPU hardware.
Imaging sonars have shown better flexibility than optical cameras in underwater localization and navigation for autonomous underwater vehicles (AUVs). However, the sparsity of underwater acoustic features and the loss of elevation angle in sonar fram es have imposed degeneracy cases, namely under-constrained or unobservable cases according to optimization-based or EKF-based simultaneous localization and mapping (SLAM). In these cases, the relative ambiguous sensor poses and landmarks cannot be triangulated. To handle this, this paper proposes a robust imaging sonar SLAM approach based on sonar keyframes (KFs) and an elastic sliding window. The degeneracy cases are further analyzed and the triangulation property of 2D landmarks in arbitrary motion has been proved. These degeneracy cases are discriminated and the sonar KFs are selected via saliency criteria to extract and save the informative constraints from previous sonar measurements. Incorporating the inertial measurements, an elastic sliding windowed back-end optimization is proposed to mostly utilize the past salient sonar frames and also restrain the optimization scale. Comparative experiments validate the effectiveness of the proposed method and its robustness to outliers from the wrong data association, even without loop closure.
119 - Yuncong Chen , Will Warren 2020
This project integrates infrared and RGB imagery to produce dense 3D environment models reconstructed from multiple views. The resulting 3D map contains both thermal and RGB information which can be used in robotic fire-fighting applications to identify victims and active fire areas.
113 - Yuqi Ding , Yu Ji , Jingyi Yu 2021
Underwater 3D reconstruction is challenging due to the refraction of light at the water-air interface (most electronic devices cannot be directly submerged in water). In this paper, we present an underwater 3D reconstruction solution using light fiel d cameras. We first develop a light field camera calibration algorithm that simultaneously estimates the camera parameters and the geometry of the water-air interface. We then design a novel depth estimation algorithm for 3D reconstruction. Specifically, we match correspondences on curved epipolar lines caused by water refraction. We also observe that the view-dependent specular reflection is very weak in the underwater environment, resulting the angularly sampled rays in light field has uniform intensity. We therefore propose an angular uniformity constraint for depth optimization. We also develop a fast algorithm for locating the angular patches in presence of non-linear light paths. Extensive synthetic and real experiments demonstrate that our method can perform underwater 3D reconstruction with high accuracy.
التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا