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Training a sound event detection algorithm on a heterogeneous dataset including both recorded and synthetic soundscapes that can have various labeling granularity is a non-trivial task that can lead to systems requiring several technical choices. These technical choices are often passed from one system to another without being questioned. We propose to perform a detailed analysis of DCASE 2020 task 4 sound event detection baseline with regards to several aspects such as the type of data used for training, the parameters of the mean-teacher or the transformations applied while generating the synthetic soundscapes. Some of the parameters that are usually used as default are shown to be sub-optimal.
Performing sound event detection on real-world recordings often implies dealing with overlapping target sound events and non-target sounds, also referred to as interference or noise. Until now these problems were mainly tackled at the classifier leve
We propose a benchmark of state-of-the-art sound event detection systems (SED). We designed synthetic evaluation sets to focus on specific sound event detection challenges. We analyze the performance of the submissions to DCASE 2021 task 4 depending
Task 4 of the DCASE2018 challenge demonstrated that substantially more research is needed for a real-world application of sound event detection. Analyzing the challenge results it can be seen that most successful models are biased towards predicting
In this paper, we propose a method called Hodge and Podge for sound event detection. We demonstrate Hodge and Podge on the dataset of Detection and Classification of Acoustic Scenes and Events (DCASE) 2019 Challenge Task 4. This task aims to predict
In this paper, we describe in detail our systems for DCASE 2020 Task 4. The systems are based on the 1st-place system of DCASE 2019 Task 4, which adopts weakly-supervised framework with an attention-based embedding-level pooling module and a semi-sup