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We study the best-arm identification problem in multi-armed bandits with stochastic, potentially private rewards, when the goal is to identify the arm with the highest quantile at a fixed, prescribed level. First, we propose a (non-private) successive elimination algorithm for strictly optimal best-arm identification, we show that our algorithm is $delta$-PAC and we characterize its sample complexity. Further, we provide a lower bound on the expected number of pulls, showing that the proposed algorithm is essentially optimal up to logarithmic factors. Both upper and lower complexity bounds depend on a special definition of the associated suboptimality gap, designed in particular for the quantile bandit problem, as we show when the gap approaches zero, best-arm identification is impossible. Second, motivated by applications where the rewards are private, we provide a differentially private successive elimination algorithm whose sample complexity is finite even for distributions with infinite support-size, and we characterize its sample complexity. Our algorithms do not require prior knowledge of either the suboptimality gap or other statistical information related to the bandit problem at hand.
We consider the best-arm identification problem in multi-armed bandits, which focuses purely on exploration. A player is given a fixed budget to explore a finite set of arms, and the rewards of each arm are drawn independently from a fixed, unknown d
We propose a generalization of the best arm identification problem in stochastic multi-armed bandits (MAB) to the setting where every pull of an arm is associated with delayed feedback. The delay in feedback increases the effective sample complexity
In this paper we study the problem of stochastic multi-armed bandits (MAB) in the (local) differential privacy (DP/LDP) model. Unlike the previous results which need to assume bounded reward distributions, here we mainly focus on the case the reward
We give an $(varepsilon,delta)$-differentially private algorithm for the multi-armed bandit (MAB) problem in the shuffle model with a distribution-dependent regret of $Oleft(left(sum_{ain [k]:Delta_a>0}frac{log T}{Delta_a}right)+frac{ksqrt{logfrac{1}
The paper proposes a novel upper confidence bound (UCB) procedure for identifying the arm with the largest mean in a multi-armed bandit game in the fixed confidence setting using a small number of total samples. The procedure cannot be improved in th