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Adversarial examples are perturbed inputs which can cause a serious threat for machine learning models. Finding these perturbations is such a hard task that we can only use the iterative methods to traverse. For computational efficiency, recent works use adversarial generative networks to model the distribution of both the universal or image-dependent perturbations directly. However, these methods generate perturbations only rely on input images. In this work, we propose a more general-purpose framework which infers target-conditioned perturbations dependent on both input image and target label. Different from previous single-target attack models, our model can conduct target-conditioned attacks by learning the relations of attack target and the semantics in image. Using extensive experiments on the datasets of MNIST and CIFAR10, we show that our method achieves superior performance with single target attack models and obtains high fooling rates with small perturbation norms.
Recent development of adversarial attacks has proven that ensemble-based methods outperform traditional, non-ensemble ones in black-box attack. However, as it is computationally prohibitive to acquire a family of diverse models, these methods achieve
In this paper, we introduce Foley Music, a system that can synthesize plausible music for a silent video clip about people playing musical instruments. We first identify two key intermediate representations for a successful video to music generator:
Research into adversarial examples (AE) has developed rapidly, yet static adversarial patches are still the main technique for conducting attacks in the real world, despite being obvious, semi-permanent and unmodifiable once deployed. In this paper
Deep neural networks have been shown to be vulnerable to adversarial examples deliberately constructed to misclassify victim models. As most adversarial examples have restricted their perturbations to $L_{p}$-norm, existing defense methods have focus
We train generative up-convolutional neural networks which are able to generate images of objects given object style, viewpoint, and color. We train the networks on rendered 3D models of chairs, tables, and cars. Our experiments show that the network