ترغب بنشر مسار تعليمي؟ اضغط هنا

History-Aware Question Answering in a Blocks World Dialogue System

107   0   0.0 ( 0 )
 نشر من قبل Benjamin Kane
 تاريخ النشر 2020
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

It is essential for dialogue-based spatial reasoning systems to maintain memory of historical states of the world. In addition to conveying that the dialogue agent is mentally present and engaged with the task, referring to historical states may be crucial for enabling collaborative planning (e.g., for planning to return to a previous state, or diagnosing a past misstep). In this paper, we approach the problem of spatial memory in a multi-modal spoken dialogue system capable of answering questions about interaction history in a physical blocks world setting. This work builds upon a full spatial question-answering pipeline consisting of a vision system, speech input and output mediated by an animated avatar, a dialogue system that robustly interprets spatial queries, and a constraint solver that derives answers based on 3-D spatial modelling. The contributions of this work include a symbolic dialogue context registering knowledge about discourse history and changes in the world, as well as a natural language understanding module capable of interpreting free-form historical questions and querying the dialogue context to form an answer.

قيم البحث

اقرأ أيضاً

The blocks world is a classic toy domain that has long been used to build and test spatial reasoning systems. Despite its relative simplicity, tackling this domain in its full complexity requires the agent to exhibit a rich set of functional capabili ties, ranging from vision to natural language understanding. There is currently a resurgence of interest in solving problems in such limited domains using modern techniques. In this work we tackle spatial question answering in a holistic way, using a vision system, speech input and output mediated by an animated avatar, a dialogue system that robustly interprets spatial queries, and a constraint solver that derives answers based on 3-D spatial modeling. The contributions of this work include a semantic parser that maps spatial questions into logical forms consistent with a general approach to meaning representation, a dialog manager based on a schema representation, and a constraint solver for spatial questions that provides answers in agreement with human perception. These and other components are integrated into a multi-modal human-computer interaction pipeline.
Most of the existing question answering models can be largely compiled into two categories: i) open domain question answering models that answer generic questions and use large-scale knowledge base along with the targeted web-corpus retrieval and ii) closed domain question answering models that address focused questioning area and use complex deep learning models. Both the above models derive answers through textual comprehension methods. Due to their inability to capture the pedagogical meaning of textual content, these models are not appropriately suited to the educational field for pedagogy. In this paper, we propose an on-the-fly conceptual network model that incorporates educational semantics. The proposed model preserves correlations between conceptual entities by applying intelligent indexing algorithms on the concept network so as to improve answer generation. This model can be utilized for building interactive conversational agents for aiding classroom learning.
Questions that require counting a variety of objects in images remain a major challenge in visual question answering (VQA). The most common approaches to VQA involve either classifying answers based on fixed length representations of both the image a nd question or summing fractional counts estimated from each section of the image. In contrast, we treat counting as a sequential decision process and force our model to make discrete choices of what to count. Specifically, the model sequentially selects from detected objects and learns interactions between objects that influence subsequent selections. A distinction of our approach is its intuitive and interpretable output, as discrete counts are automatically grounded in the image. Furthermore, our method outperforms the state of the art architecture for VQA on multiple metrics that evaluate counting.
Natural language processing (NLP) is at the forefront of great advances in contemporary AI, and it is arguably one of the most challenging areas of the field. At the same time, with the steady growth of quantum hardware and notable improvements towar ds implementations of quantum algorithms, we are approaching an era when quantum computers perform tasks that cannot be done on classical computers with a reasonable amount of resources. This provides a new range of opportunities for AI, and for NLP specifically. Earlier work has already demonstrated a potential quantum advantage for NLP in a number of manners: (i) algorithmic speedups for search-related or classification tasks, which are the most dominant tasks within NLP, (ii) exponentially large quantum state spaces allow for accommodating complex linguistic structures, (iii) novel models of meaning employing density matrices naturally model linguistic phenomena such as hyponymy and linguistic ambiguity, among others. In this work, we perform the first implementation of an NLP task on noisy intermediate-scale quantum (NISQ) hardware. Sentences are instantiated as parameterised quantum circuits. We encode word-meanings in quantum states and we explicitly account for grammatical structure, which even in mainstream NLP is not commonplace, by faithfully hard-wiring it as entangling operations. This makes our approach to quantum natural language processing (QNLP) particularly NISQ-friendly. Our novel QNLP model shows concrete promise for scalability as the quality of the quantum hardware improves in the near future.
We present a modular approach for learning policies for navigation over long planning horizons from language input. Our hierarchical policy operates at multiple timescales, where the higher-level master policy proposes subgoals to be executed by spec ialized sub-policies. Our choice of subgoals is compositional and semantic, i.e. they can be sequentially combined in arbitrary orderings, and assume human-interpretable descriptions (e.g. exit room, find kitchen, find refrigerator, etc.). We use imitation learning to warm-start policies at each level of the hierarchy, dramatically increasing sample efficiency, followed by reinforcement learning. Independent reinforcement learning at each level of hierarchy enables sub-policies to adapt to consequences of their actions and recover from errors. Subsequent joint hierarchical training enables the master policy to adapt to the sub-policies. On the challenging EQA (Das et al., 2018) benchmark in House3D (Wu et al., 2018), requiring navigating diverse realistic indoor environments, our approach outperforms prior work by a significant margin, both in terms of navigation and question answering.

الأسئلة المقترحة

التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا