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In this paper, we propose a generic neural-based hair rendering pipeline that can synthesize photo-realistic images from virtual 3D hair models. Unlike existing supervised translation methods that require model-level similarity to preserve consistent structure representation for both real images and fake renderings, our method adopts an unsupervised solution to work on arbitrary hair models. The key component of our method is a shared latent space to encode appearance-invariant structure information of both domains, which generates realistic renderings conditioned by extra appearance inputs. This is achieved by domain-specific pre-disentangled structure representation, partially shared domain encoder layers and a structure discriminator. We also propose a simple yet effective temporal conditioning method to enforce consistency for video sequence generation. We demonstrate the superiority of our method by testing it on a large number of portraits and comparing it with alternative baselines and state-of-the-art unsupervised image translation methods.
We present a method for composing photorealistic scenes from captured images of objects. Our work builds upon neural radiance fields (NeRFs), which implicitly model the volumetric density and directionally-emitted radiance of a scene. While NeRFs syn
Recent work has demonstrated that volumetric scene representations combined with differentiable volume rendering can enable photo-realistic rendering for challenging scenes that mesh reconstruction fails on. However, these methods entangle geometry a
Besides the COVID-19 pandemic and political upheaval in the US, 2020 was also the year in which neural volume rendering exploded onto the scene, triggered by the impressive NeRF paper by Mildenhall et al. (2020). Both of us have tried to capture this
Neural volume rendering became increasingly popular recently due to its success in synthesizing novel views of a scene from a sparse set of input images. So far, the geometry learned by neural volume rendering techniques was modeled using a generic d
Image hazing aims to render a hazy image from a given clean one, which could be applied to a variety of practical applications such as gaming, filming, photographic filtering, and image dehazing. To generate plausible haze, we study two less-touched