ترغب بنشر مسار تعليمي؟ اضغط هنا

Regularizing Meta-Learning via Gradient Dropout

71   0   0.0 ( 0 )
 نشر من قبل Hung-Yu Tseng
 تاريخ النشر 2020
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

With the growing attention on learning-to-learn new tasks using only a few examples, meta-learning has been widely used in numerous problems such as few-shot classification, reinforcement learning, and domain generalization. However, meta-learning models are prone to overfitting when there are no sufficient training tasks for the meta-learners to generalize. Although existing approaches such as Dropout are widely used to address the overfitting problem, these methods are typically designed for regularizing models of a single task in supervised training. In this paper, we introduce a simple yet effective method to alleviate the risk of overfitting for gradient-based meta-learning. Specifically, during the gradient-based adaptation stage, we randomly drop the gradient in the inner-loop optimization of each parameter in deep neural networks, such that the augmented gradients improve generalization to new tasks. We present a general form of the proposed gradient dropout regularization and show that this term can be sampled from either the Bernoulli or Gaussian distribution. To validate the proposed method, we conduct extensive experiments and analysis on numerous computer vision tasks, demonstrating that the gradient dropout regularization mitigates the overfitting problem and improves the performance upon various gradient-based meta-learning frameworks.



قيم البحث

اقرأ أيضاً

The performance of a deep neural network is highly dependent on its training, and finding better local optimal solutions is the goal of many optimization algorithms. However, existing optimization algorithms show a preference for descent paths that c onverge slowly and do not seek to avoid bad local optima. In this work, we propose Learning Rate Dropout (LRD), a simple gradient descent technique for training related to coordinate descent. LRD empirically aids the optimizer to actively explore in the parameter space by randomly setting some learning rates to zero; at each iteration, only parameters whose learning rate is not 0 are updated. As the learning rate of different parameters is dropped, the optimizer will sample a new loss descent path for the current update. The uncertainty of the descent path helps the model avoid saddle points and bad local minima. Experiments show that LRD is surprisingly effective in accelerating training while preventing overfitting.
Inspired by the Thomson problem in physics where the distribution of multiple propelling electrons on a unit sphere can be modeled via minimizing some potential energy, hyperspherical energy minimization has demonstrated its potential in regularizing neural networks and improving their generalization power. In this paper, we first study the important role that hyperspherical energy plays in neural network training by analyzing its training dynamics. Then we show that naively minimizing hyperspherical energy suffers from some difficulties due to highly non-linear and non-convex optimization as the space dimensionality becomes higher, therefore limiting the potential to further improve the generalization. To address these problems, we propose the compressive minimum hyperspherical energy (CoMHE) as a more effective regularization for neural networks. Specifically, CoMHE utilizes projection mappings to reduce the dimensionality of neurons and minimizes their hyperspherical energy. According to different designs for the projection mapping, we propose several distinct yet well-performing variants and provide some theoretical guarantees to justify their effectiveness. Our experiments show that CoMHE consistently outperforms existing regularization methods, and can be easily applied to different neural networks.
Meta-learning has been the most common framework for few-shot learning in recent years. It learns the model from collections of few-shot classification tasks, which is believed to have a key advantage of making the training objective consistent with the testing objective. However, some recent works report that by training for whole-classification, i.e. classification on the whole label-set, it can get comparable or even better embedding than many meta-learning algorithms. The edge between these two lines of works has yet been underexplored, and the effectiveness of meta-learning in few-shot learning remains unclear. In this paper, we explore a simple process: meta-learning over a whole-classification pre-trained model on its evaluation metric. We observe this simple method achieves competitive performance to state-of-the-art methods on standard benchmarks. Our further analysis shed some light on understanding the trade-offs between the meta-learning objective and the whole-classification objective in few-shot learning.
While neural networks are powerful function approximators, they suffer from catastrophic forgetting when the data distribution is not stationary. One particular formalism that studies learning under non-stationary distribution is provided by continua l learning, where the non-stationarity is imposed by a sequence of distinct tasks. Most methods in this space assume, however, the knowledge of task boundaries, and focus on alleviating catastrophic forgetting. In this work, we depart from this view and move the focus towards faster remembering -- i.e measuring how quickly the network recovers performance rather than measuring the networks performance without any adaptation. We argue that in many settings this can be more effective and that it opens the door to combining meta-learning and continual learning techniques, leveraging their complementary advantages. We propose a framework specific for the scenario where no information about task boundaries or task identity is given. It relies on a separation of concerns into what task is being solved and how the task should be solved. This framework is implemented by differentiating task specific parameters from task agnostic parameters, where the latter are optimized in a continual meta learning fashion, without access to multiple tasks at the same time. We showcase this framework in a supervised learning scenario and discuss the implication of the proposed formalism.
The goal of reinforcement learning algorithms is to estimate and/or optimise the value function. However, unlike supervised learning, no teacher or oracle is available to provide the true value function. Instead, the majority of reinforcement learnin g algorithms estimate and/or optimise a proxy for the value function. This proxy is typically based on a sampled and bootstrapped approximation to the true value function, known as a return. The particular choice of return is one of the chief components determining the nature of the algorithm: the rate at which future rewards are discounted; when and how values should be bootstrapped; or even the nature of the rewards themselves. It is well-known that these decisions are crucial to the overall success of RL algorithms. We discuss a gradient-based meta-learning algorithm that is able to adapt the nature of the return, online, whilst interacting and learning from the environment. When applied to 57 games on the Atari 2600 environment over 200 million frames, our algorithm achieved a new state-of-the-art performance.

الأسئلة المقترحة

التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا