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Aggregative games have many industrial applications, and computing an equilibrium in those games is challenging when the number of players is large. In the framework of atomic aggregative games with coupling constraints, we show that variational Nash equilibria of a large aggregative game can be approximated by a Wardrop equilibrium of an auxiliary population game of smaller dimension. Each population of this auxiliary game corresponds to a group of atomic players of the initial large game. This approach enables an efficient computation of an approximated equilibrium, as the variational inequality characterizing the Wardrop equilibrium is of smaller dimension than the initial one. This is illustrated on an example in the smart grid context.
This paper shows the existence of $mathcal{O}(frac{1}{n^gamma})$-Nash equilibria in $n$-player noncooperative aggregative games where the players cost functions depend only on their own action and the average of all the players actions, and is lower
We consider polymatrix coordination games with individual preferences where every player corresponds to a node in a graph who plays with each neighbor a separate bimatrix game with non-negative symmetric payoffs. In this paper, we study $alpha$-appro
We address the problem of assessing the robustness of the equilibria in uncertain, multi-agent games. Specifically, we focus on generalized Nash equilibrium problems in aggregative form subject to linear coupling constraints affected by uncertainty w
In this paper we extend a popular non-cooperative network creation game (NCG) to allow for disconnected equilibrium networks. There are n players, each is a vertex in a graph, and a strategy is a subset of players to build edges to. For each edge a p
We propose a simple uncertainty modification for the agent model in normal-form games; at any given strategy profile, the agent can access only a set of possible profiles that are within a certain distance from the actual action profile. We investiga