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This paper explores visual indeterminacy as a description for artwork created with Generative Adversarial Networks (GANs). Visual indeterminacy describes images which appear to depict real scenes, but, on closer examination, defy coherent spatial interpretation. GAN models seem to be predisposed to producing indeterminate images, and indeterminacy is a key feature of much modern representational art, as well as most GAN art. It is hypothesized that indeterminacy is a consequence of a powerful-but-imperfect image synthesis model that must combine general classes of objects, scenes, and textures.
We present Poly-GAN, a novel conditional GAN architecture that is motivated by Fashion Synthesis, an application where garments are automatically placed on images of human models at an arbitrary pose. Poly-GAN allows conditioning on multiple inputs a
Efficient rendering of photo-realistic virtual worlds is a long standing effort of computer graphics. Modern graphics techniques have succeeded in synthesizing photo-realistic images from hand-crafted scene representations. However, the automatic gen
Despite the success of Generative Adversarial Networks (GANs), mode collapse remains a serious issue during GAN training. To date, little work has focused on understanding and quantifying which modes have been dropped by a model. In this work, we vis
We propose a novel method for solving regression tasks using few-shot or weak supervision. At the core of our method is the fundamental observation that GANs are incredibly successful at encoding semantic information within their latent space, even i
Seamlessly blending features from multiple images is extremely challenging because of complex relationships in lighting, geometry, and partial occlusion which cause coupling between different parts of the image. Even though recent work on GANs enable