ترغب بنشر مسار تعليمي؟ اضغط هنا

Robot Sound Interpretation: Combining Sight and Sound in Learning-Based Control

81   0   0.0 ( 0 )
 نشر من قبل Peixin Chang
 تاريخ النشر 2019
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

We explore the interpretation of sound for robot decision making, inspired by human speech comprehension. While previous methods separate sound processing unit and robot controller, we propose an end-to-end deep neural network which directly interprets sound commands for visual-based decision making. The network is trained using reinforcement learning with auxiliary losses on the sight and sound networks. We demonstrate our approach on two robots, a TurtleBot3 and a Kuka-IIWA arm, which hear a command word, identify the associated target object, and perform precise control to reach the target. For both robots, we show the effectiveness of our network in generalization to sound types and robotic tasks empirically. We successfully transfer the policy learned in simulator to a real-world TurtleBot3.



قيم البحث

اقرأ أيضاً

Inspired by sensorimotor theory, we propose a novel pipeline for voice-controlled robots. Previous work relies on explicit labels of sounds and images as well as extrinsic reward functions. Not only do such approaches have little resemblance to human sensorimotor development, but also require hand-tuning rewards and extensive human labor. To address these problems, we learn a representation that associates images and sound commands with minimal supervision. Using this representation, we generate an intrinsic reward function to learn robotic tasks with reinforcement learning. We demonstrate our approach on three robot platforms, a TurtleBot3, a Kuka-IIWA arm, and a Kinova Gen3 robot, which hear a command word, identify the associated target object, and perform precise control to approach the target. We show that our method outperforms previous work across various sound types and robotic tasks empirically. We successfully deploy the policy learned in simulator to a real-world Kinova Gen3.
Model-based methods are the dominant paradigm for controlling robotic systems, though their efficacy depends heavily on the accuracy of the model used. Deep neural networks have been used to learn models of robot dynamics from data, but they suffer f rom data-inefficiency and the difficulty to incorporate prior knowledge. We introduce Structured Mechanical Models, a flexible model class for mechanical systems that are data-efficient, easily amenable to prior knowledge, and easily usable with model-based control techniques. The goal of this work is to demonstrate the benefits of using Structured Mechanical Models in lieu of black-box neural networks when modeling robot dynamics. We demonstrate that they generalize better from limited data and yield more reliable model-based controllers on a variety of simulated robotic domains.
Truly intelligent agents need to capture the interplay of all their senses to build a rich physical understanding of their world. In robotics, we have seen tremendous progress in using visual and tactile perception; however, we have often ignored a k ey sense: sound. This is primarily due to the lack of data that captures the interplay of action and sound. In this work, we perform the first large-scale study of the interactions between sound and robotic action. To do this, we create the largest available sound-action-vision dataset with 15,000 interactions on 60 objects using our robotic platform Tilt-Bot. By tilting objects and allowing them to crash into the walls of a robotic tray, we collect rich four-channel audio information. Using this data, we explore the synergies between sound and action and present three key insights. First, sound is indicative of fine-grained object class information, e.g., sound can differentiate a metal screwdriver from a metal wrench. Second, sound also contains information about the causal effects of an action, i.e. given the sound produced, we can predict what action was applied to the object. Finally, object representations derived from audio embeddings are indicative of implicit physical properties. We demonstrate that on previously unseen objects, audio embeddings generated through interactions can predict forward models 24% better than passive visual embeddings. Project videos and data are at https://dhiraj100892.github.io/swoosh/
This work developed a meta-learning approach that adapts the control policy on the fly to different changing conditions for robust locomotion. The proposed method constantly updates the interaction model, samples feasible sequences of actions of esti mated the state-action trajectories, and then applies the optimal actions to maximize the reward. To achieve online model adaptation, our proposed method learns different latent vectors of each training condition, which are selected online given the newly collected data. Our work designs appropriate state space and reward functions, and optimizes feasible actions in an MPC fashion which are then sampled directly in the joint space considering constraints, hence requiring no prior design of specific walking gaits. We further demonstrate the robots capability of detecting unexpected changes during interaction and adapting control policies quickly. The extensive validation on the SpotMicro robot in a physics simulation shows adaptive and robust locomotion skills under varying ground friction, external pushes, and different robot models including hardware faults and changes.
Sensory substitution can help persons with perceptual deficits. In this work, we attempt to visualize audio with video. Our long-term goal is to create sound perception for hearing impaired people, for instance, to facilitate feedback for training de af speech. Different from existing models that translate between speech and text or text and images, we target an immediate and low-level translation that applies to generic environment sounds and human speech without delay. No canonical mapping is known for this artificial translation task. Our design is to translate from audio to video by compressing both into a common latent space with shared structure. Our core contribution is the development and evaluation of learned mappings that respect human perception limits and maximize user comfort by enforcing priors and combining strategies from unpaired image translation and disentanglement. We demonstrate qualitatively and quantitatively that our AudioViewer model maintains important audio features in the generated video and that generated videos of faces and numbers are well suited for visualizing high-dimensional audio features since they can easily be parsed by humans to match and distinguish between sounds, words, and speakers.

الأسئلة المقترحة

التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا