ﻻ يوجد ملخص باللغة العربية
In this paper, we study the server-side rate adaptation problem for streaming tile-based adaptive 360-degree videos to multiple users who are competing for transmission resources at the network bottleneck. Specifically, we develop a convolutional neural network (CNN)-based viewpoint prediction model to capture the nonlinear relationship between the future and historical viewpoints. A Laplace distribution model is utilized to characterize the probability distribution of the prediction error. Given the predicted viewpoint, we then map the viewport in the spherical space into its corresponding planar projection in the 2-D plane, and further derive the visibility probability of each tile based on the planar projection and the prediction error probability. According to the visibility probability, tiles are classified as viewport, marginal and invisible tiles. The server-side tile rate allocation problem for multiple users is then formulated as a non-linear discrete optimization problem to minimize the overall received video distortion of all users and the quality difference between the viewport and marginal tiles of each user, subject to the transmission capacity constraints and users specific viewport requirements. We develop a steepest descent algorithm to solve this non-linear discrete optimization problem, by initializing the feasible starting point in accordance with the optimal solution of its continuous relaxation. Extensive experimental results show that the proposed algorithm can achieve a near-optimal solution, and outperforms the existing rate adaptation schemes for tile-based adaptive 360-video streaming.
Adaptive bitrate (ABR) streaming is the de facto solution for achieving smooth viewing experiences under unstable network conditions. However, most of the existing rate adaptation approaches for ABR are content-agnostic, without considering the seman
In this paper, we propose a new interactive compression scheme for omnidirectional images. This requires two characteristics: efficient compression of data, to lower the storage cost, and random access ability to extract part of the compressed stream
Immersive video offers the freedom to navigate inside virtualized environment. Instead of streaming the bulky immersive videos entirely, a viewport (also referred to as field of view, FoV) adaptive streaming is preferred. We often stream the high-qua
Immersive media streaming, especially virtual reality (VR)/360-degree video streaming which is very bandwidth demanding, has become more and more popular due to the rapid growth of the multimedia and networking deployments. To better explore the usag
We consider an interactive multiview video streaming (IMVS) system where clients select their preferred viewpoint in a given navigation window. To provide high quality IMVS, many high quality views should be transmitted to the clients. However, this