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We revisit the long-standing problem of providing network QoS to applications, and propose the concept of judicious QoS -- combining the cheaper, best effort IP service with the cloud, which offers a highly reliable infrastructure and the ability to add in-network services, albeit at higher cost. Our proposed J-QoS framework offers a range of reliability services with different cost vs. delay trade-offs, including: i) a forwarding service that forwards packets over the cloud overlay, ii) a caching service, which stores packets inside the cloud and allows them to be pulled in case of packet loss or disruption on the Internet, and iii) a novel coding service that provides the least expensive packet recovery option by combining packets of multiple application streams and sending a small number of coded packets across the more expensive cloud paths. We demonstrate the feasibility of these services using measurements from RIPE Atlas and a live deployment on PlanetLab. We also consider case studies on how J-QoS works with services up and down the network stack, including Skype video conferencing, TCP-based web transfers, and cellular access networks.
The problem of quality of service (QoS) and jamming-aware communications is considered in an adversarial wireless network subject to external eavesdropping and jamming attacks. To ensure robust communication against jamming, an interference-aware rou
Scalability and efficient global search in unstructured peer-to-peer overlays have been extensively studied in the literature. The global search comes at the expense of local interactions between peers. Most of the unstructured peer-to-peer overlays
In wireless communication systems, Quality of Service (QoS) is one of the most important issues from both the users and operators point of view. All the parameters related to QoS are not same important for all users and applications. The satisfaction
This paper considers the problem of service placement and task scheduling on a three-tiered edge-to-cloud platform when user requests must be met by a certain deadline. Time-sensitive applications (e.g., augmented reality, gaming, real-time video ana
The area of quality of service (QoS) in communications networks has been the target of research for already several decades with tens of thousands of published journal and conference papers. However, the practical introduction of QoS systems in comme