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Recently, the research of wireless sensing has achieved more intelligent results, and the intelligent sensing of human location and activity can be realized by means of WiFi devices. However, most of the current human environment perception work is limited to a single persons environment, because the environment in which multiple people exist is more complicated than the environment in which a single person exists. In order to solve the problem of human behavior perception in a multi-human environment, we first proposed a solution to achieve crowd counting (inferred population) using deep learning in a closed environment with WIFI signals - DeepCout, which is the first in a multi-human environment. step. Since the use of WiFi to directly count the crowd is too complicated, we use deep learning to solve this problem, use Convolutional Neural Network(CNN) to automatically extract the relationship between the number of people and the channel, and use Long Short Term Memory(LSTM) to resolve the dependencies of number of people and Channel State Information(CSI) . To overcome the massive labelled data required by deep learning method, we add an online learning mechanism to determine whether or not someone is entering/leaving the room by activity recognition model, so as to correct the deep learning model in the fine-tune stage, which, in turn, reduces the required training data and make our method evolving over time. The system of DeepCount is performed and evaluated on the commercial WiFi devices. By massive training samples, our end-to-end learning approach can achieve an average of 86.4% prediction accuracy in an environment of up to 5 people. Meanwhile, by the amendment mechanism of the activity recognition model to judge door switch to get the variance of crowd to amend deep learning predicted results, the accuracy is up to 90%.
We present the DeepWiFi protocol, which hardens the baseline WiFi (IEEE 802.11ac) with deep learning and sustains high throughput by mitigating out-of-network interference. DeepWiFi is interoperable with baseline WiFi and builds upon the existing WiF
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Crowd counting is an application-oriented task and its inference efficiency is crucial for real-world applications. However, most previous works relied on heavy backbone networks and required prohibitive run-time consumption, which would seriously re
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