ترغب بنشر مسار تعليمي؟ اضغط هنا

Optimal Time Allocation in VANETs Advertising: A Price-based Approach using Stackelberg Game

106   0   0.0 ( 0 )
 نشر من قبل Ali Rahmati
 تاريخ النشر 2019
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

Vehicular ad-hoc networks (VANETs) have recently attracted a lot of attention due to their immense potentials and applications. Wide range of coverage and accessibility to end users make VANETs a good target for commercial companies. In this paper, we consider a scenario in which advertising companies aim to disseminate their advertisements in different areas of a city by utilizing VANETs infrastructure. These companies compete for renting the VANETs infrastructure to spread their advertisements. We partition the city map into different blocks, and consider a manager for all the blocks who is in charge of splitting the time between interested advertising companies. Each advertising company (AdC) is charged proportional to the allocated time. In order to find the best time splitting between AdCs, we propose a Stackelberg game scheme in which the block manager assigns the companies to the blocks and imposes the renting prices to different companies in order to maximize its own profit. Based on this, AdCs request the amount of time they desire to rent the infrastructure in order to maximize their utilities. To obtain the Stackelberg equilibrium of the game, a mixed integer nonlinear optimization problem is solved using the proposed optimal and sub-optimal algorithms. The simulation results demonstrate that the sub-optimal algorithm approaches the optimal one in performance with lower complexity.

قيم البحث

اقرأ أيضاً

Computational advertising has been studied to design efficient marketing strategies that maximize the number of acquired customers. In an increased competitive market, however, a market leader (a leader) requires the acquisition of new customers as w ell as the retention of her loyal customers because there often exists a competitor (a follower) who tries to attract customers away from the market leader. In this paper, we formalize a new model called the Stackelberg budget allocation game with a bipartite influence model by extending a budget allocation problem over a bipartite graph to a Stackelberg game. To find a strong Stackelberg equilibrium, a standard solution concept of the Stackelberg game, we propose two algorithms: an approximation algorithm with provable guarantees and an efficient heuristic algorithm. In addition, for a special case where customers are disjoint, we propose an exact algorithm based on linear programming. Our experiments using real-world datasets demonstrate that our algorithms outperform a baseline algorithm even when the follower is a powerful competitor.
Fog computing is a promising architecture to provide economic and low latency data services for future Internet of things (IoT)-based network systems. It relies on a set of low-power fog nodes that are close to the end users to offload the services o riginally targeting at cloud data centers. In this paper, we consider a specific fog computing network consisting of a set of data service operators (DSOs) each of which controls a set of fog nodes to provide the required data service to a set of data service subscribers (DSSs). How to allocate the limited computing resources of fog nodes (FNs) to all the DSSs to achieve an optimal and stable performance is an important problem. In this paper, we propose a joint optimization framework for all FNs, DSOs and DSSs to achieve the optimal resource allocation schemes in a distributed fashion. In the framework, we first formulate a Stackelberg game to analyze the pricing problem for the DSOs as well as the resource allocation problem for the DSSs. Under the scenarios that the DSOs can know the expected amount of resource purchased by the DSSs, a many-to-many matching game is applied to investigate the pairing problem between DSOs and FNs. Finally, within the same DSO, we apply another layer of many-to-many matching between each of the paired FNs and serving DSSs to solve the FN-DSS pairing problem. Simulation results show that our proposed framework can significantly improve the performance of the IoT-based network systems.
It is known that the capacity of the intelligent reflecting surface (IRS) aided cellular network can be effectively improved by reflecting the incident signals from the transmitter in a low-cost passive reflecting way. Nevertheless, in the actual net work operation, the base station (BS) and IRS may belong to different operators, consequently, the IRS is reluctant to help the BS without any payment. Therefore, this paper investigates price-based reflection resource (elements) allocation strategies for an IRS-aided multiuser multiple-input and single-output (MISO) downlink communication systems, in which all transmissions over the same frequency band. Assuming that the IRS is composed with multiple modules, each of which is attached with a smart controller, thus, the states (active/idle) of module can be operated by its controller, and all controllers can be communicated with each other via fiber links. A Stackelberg game-based alternating direction method of multipliers (ADMM) is proposed to jointly optimize the transmit beamforming at the BS and the passive beamforming of the active modules. Numerical examples are presented to verify the proposed algorithm. It is shown that the proposed scheme is effective in the utilities of both the BS and IRS.
Mobile crowdsensing has shown a great potential to address large-scale data sensing problems by allocating sensing tasks to pervasive mobile users. The mobile users will participate in a crowdsensing platform if they can receive satisfactory reward. In this paper, to effectively and efficiently recruit sufficient number of mobile users, i.e., participants, we investigate an optimal incentive mechanism of a crowdsensing service provider. We apply a two-stage Stackelberg game to analyze the participation level of the mobile users and the optimal incentive mechanism of the crowdsensing service provider using backward induction. In order to motivate the participants, the incentive is designed by taking into account the social network effects from the underlying mobile social domain. For example, in a crowdsensing-based road traffic information sharing application, a user can get a better and accurate traffic report if more users join and share their road information. We derive the analytical expressions for the discriminatory incentive as well as the uniform incentive mechanisms. To fit into practical scenarios, we further formulate a Bayesian Stackelberg game with incomplete information to analyze the interaction between the crowdsensing service provider and mobile users, where the social structure information (the social network effects) is uncertain. The existence and uniqueness of the Bayesian Stackelberg equilibrium are validated by identifying the best response strategies of the mobile users. Numerical results corroborate the fact that the network effects tremendously stimulate higher mobile participation level and greater revenue of the crowdsensing service provider. In addition, the social structure information helps the crowdsensing service provider to achieve greater revenue gain.
It is known that the capacity of the intelligent reflecting surface (IRS) aided cellular network can be effectively improved by reflecting the incident signals from the transmitter in a low-cost passive reflecting way. In this paper, we study the ado ption of an IRS for downlink multi-user communication from a multi-antenna base station (BS). Nevertheless, in the actual network operation, the IRS operator can be selfish or have its own objectives due to competing/limited resources as well as deployment/maintenance cost. Therefore, in this paper, we develop a Stackelbeg game model to analyze the interaction between the BS and the IRS operator. Specifically, different from the existing studies on IRS that merely focus on tuning the reflection coefficient of all the reflection elements, we consider the reflection resource (elements) management, which can be realized via trigger module selection under our proposed IRS architecture that all the reflection elements are partially controlled by independent switches of controller. A Stackelberg game-based alternating direction method of multipliers (ADMM) is proposed to jointly optimize the transmit beamforming at the BS and the passive beamforming of the triggered reflection modules. Numerical examples are presented to verify the proposed studies. It is shown that the proposed scheme is effective in the utilities of both the BS and IRS.
التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا