ترغب بنشر مسار تعليمي؟ اضغط هنا

Simultaneously Learning Vision and Feature-based Control Policies for Real-world Ball-in-a-Cup

115   0   0.0 ( 0 )
 نشر من قبل Devin Schwab
 تاريخ النشر 2019
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

We present a method for fast training of vision based control policies on real robots. The key idea behind our method is to perform multi-task Reinforcement Learning with auxiliary tasks that differ not only in the reward to be optimized but also in the state-space in which they operate. In particular, we allow auxiliary task policies to utilize task features that are available only at training-time. This allows for fast learning of auxiliary policies, which subsequently generate good data for training the main, vision-based control policies. This method can be seen as an extension of the Scheduled Auxiliary Control (SAC-X) framework. We demonstrate the efficacy of our method by using both a simulated and real-world Ball-in-a-Cup game controlled by a robot arm. In simulation, our approach leads to significant learning speed-ups when compared to standard SAC-X. On the real robot we show that the task can be learned from-scratch, i.e., with no transfer from simulation and no imitation learning. Videos of our learned policies running on the real robot can be found at https://sites.google.com/view/rss-2019-sawyer-bic/.



قيم البحث

اقرأ أيضاً

Deep reinforcement learning provides a promising approach for vision-based control of real-world robots. However, the generalization of such models depends critically on the quantity and variety of data available for training. This data can be diffic ult to obtain for some types of robotic systems, such as fragile, small-scale quadrotors. Simulated rendering and physics can provide for much larger datasets, but such data is inherently of lower quality: many of the phenomena that make the real-world autonomous flight problem challenging, such as complex physics and air currents, are modeled poorly or not at all, and the systematic differences between simulation and the real world are typically impossible to eliminate. In this work, we investigate how data from both simulation and the real world can be combined in a hybrid deep reinforcement learning algorithm. Our method uses real-world data to learn about the dynamics of the system, and simulated data to learn a generalizable perception system that can enable the robot to avoid collisions using only a monocular camera. We demonstrate our approach on a real-world nano aerial vehicle collision avoidance task, showing that with only an hour of real-world data, the quadrotor can avoid collisions in new environments with various lighting conditions and geometry. Code, instructions for building the aerial vehicles, and videos of the experiments can be found at github.com/gkahn13/GtS
The success of reinforcement learning for real world robotics has been, in many cases limited to instrumented laboratory scenarios, often requiring arduous human effort and oversight to enable continuous learning. In this work, we discuss the element s that are needed for a robotic learning system that can continually and autonomously improve with data collected in the real world. We propose a particular instantiation of such a system, using dexterous manipulation as our case study. Subsequently, we investigate a number of challenges that come up when learning without instrumentation. In such settings, learning must be feasible without manually designed resets, using only on-board perception, and without hand-engineered reward functions. We propose simple and scalable solutions to these challenges, and then demonstrate the efficacy of our proposed system on a set of dexterous robotic manipulation tasks, providing an in-depth analysis of the challenges associated with this learning paradigm. We demonstrate that our complete system can learn without any human intervention, acquiring a variety of vision-based skills with a real-world three-fingered hand. Results and videos can be found at https://sites.google.com/view/realworld-rl/
Deep Reinforcement Learning (DRL) has become increasingly powerful in recent years, with notable achievements such as Deepminds AlphaGo. It has been successfully deployed in commercial vehicles like Mobileyes path planning system. However, a vast maj ority of work on DRL is focused on toy examples in controlled synthetic car simulator environments such as TORCS and CARLA. In general, DRL is still at its infancy in terms of usability in real-world applications. Our goal in this paper is to encourage real-world deployment of DRL in various autonomous driving (AD) applications. We first provide an overview of the tasks in autonomous driving systems, reinforcement learning algorithms and applications of DRL to AD systems. We then discuss the challenges which must be addressed to enable further progress towards real-world deployment.
Domain randomization (DR) is a successful technique for learning robust policies for robot systems, when the dynamics of the target robot system are unknown. The success of policies trained with domain randomization however, is highly dependent on th e correct selection of the randomization distribution. The majority of success stories typically use real world data in order to carefully select the DR distribution, or incorporate real world trajectories to better estimate appropriate randomization distributions. In this paper, we consider the problem of finding good domain randomization parameters for simulation, without prior access to data from the target system. We explore the use of gradient-based search methods to learn a domain randomization with the following properties: 1) The trained policy should be successful in environments sampled from the domain randomization distribution 2) The domain randomization distribution should be wide enough so that the experience similar to the target robot system is observed during training, while addressing the practicality of training finite capacity models. These two properties aim to ensure the trajectories encountered in the target system are close to those observed during training, as existing methods in machine learning are better suited for interpolation than extrapolation. We show how adapting the domain randomization distribution while training context-conditioned policies results in improvements on jump-start and asymptotic performance when transferring a learned policy to the target environment.
92 - Yafei Song , Di Zhu , Jia Li 2019
In recent years, camera-based localization has been widely used for robotic applications, and most proposed algorithms rely on local features extracted from recorded images. For better performance, the features used for open-loop localization are req uired to be short-term globally static, and the ones used for re-localization or loop closure detection need to be long-term static. Therefore, the motion attribute of a local feature point could be exploited to improve localization performance, e.g., the feature points extracted from moving persons or vehicles can be excluded from these systems due to their unsteadiness. In this paper, we design a fully convolutional network (FCN), named MD-Net, to perform motion attribute estimation and feature description simultaneously. MD-Net has a shared backbone network to extract features from the input image and two network branches to complete each sub-task. With MD-Net, we can obtain the motion attribute while avoiding increasing much more computation. Experimental results demonstrate that the proposed method can learn distinct local feature descriptor along with motion attribute only using an FCN, by outperforming competing methods by a wide margin. We also show that the proposed algorithm can be integrated into a vision-based localization algorithm to improve estimation accuracy significantly.

الأسئلة المقترحة

التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا