ترغب بنشر مسار تعليمي؟ اضغط هنا

MGSim + MGMark: A Framework for Multi-GPU System Research

79   0   0.0 ( 0 )
 نشر من قبل Yifan Sun
 تاريخ النشر 2018
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

The rapidly growing popularity and scale of data-parallel workloads demand a corresponding increase in raw computational power of GPUs (Graphics Processing Units). As single-GPU systems struggle to satisfy the performance demands, multi-GPU systems have begun to dominate the high-performance computing world. The advent of such systems raises a number of design challenges, including the GPU microarchitecture, multi-GPU interconnect fabrics, runtime libraries and associated programming models. The research community currently lacks a publically available and comprehensive multi-GPU simulation framework and benchmark suite to evaluate multi-GPU system design solutions. In this work, we present MGSim, a cycle-accurate, extensively validated, multi-GPU simulator, based on AMDs Graphics Core Next 3 (GCN3) instruction set architecture. We complement MGSim with MGMark, a suite of multi-GPU workloads that explores multi-GPU collaborative execution patterns. Our simulator is scalable and comes with in-built support for multi-threaded execution to enable fast and efficient simulations. In terms of performance accuracy, MGSim differs $5.5%$ on average when compared against actual GPU hardware. We also achieve a $3.5times$ and a $2.5times$ average speedup in function emulation and architectural simulation with 4 CPU cores, while delivering the same accuracy as the serial simulation. We illustrate the novel simulation capabilities provided by our simulator through a case study exploring programming models based on a unified multi-GPU system (U-MGPU) and a discrete multi-GPU system (D-MGPU) that both utilize unified memory space and cross-GPU memory access. We evaluate the design implications from our case study, suggesting that D-MGPU is an attractive programming model for future multi-GPU systems.

قيم البحث

اقرأ أيضاً

Graphics Processing Units (GPUs) have been widely used to accelerate artificial intelligence, physics simulation, medical imaging, and information visualization applications. To improve GPU performance, GPU hardware designers need to identify perform ance issues by inspecting a huge amount of simulator-generated traces. Visualizing the execution traces can reduce the cognitive burden of users and facilitate making sense of behaviors of GPU hardware components. In this paper, we first formalize the process of GPU performance analysis and characterize the design requirements of visualizing execution traces based on a survey study and interviews with GPU hardware designers. We contribute data and task abstraction for GPU performance analysis. Based on our task analysis, we propose Daisen, a framework that supports data collection from GPU simulators and provides visualization of the simulator-generated GPU execution traces. Daisen features a data abstraction and trace format that can record simulator-generated GPU execution traces. Daisen also includes a web-based visualization tool that helps GPU hardware designers examine GPU execution traces, identify performance bottlenecks, and verify performance improvement. Our qualitative evaluation with GPU hardware designers demonstrates that the design of Daisen reflects the typical workflow of GPU hardware designers. Using Daisen, participants were able to effectively identify potential performance bottlenecks and opportunities for performance improvement. The open-sourced implementation of Daisen can be found at gitlab.com/akita/vis. Supplemental materials including a demo video, survey questions, evaluation study guide, and post-study evaluation survey are available at osf.io/j5ghq.
Designing efficient and scalable sparse linear algebra kernels on modern multi-GPU based HPC systems is a daunting task due to significant irregular memory references and workload imbalance across the GPUs. This is particularly the case for Sparse Tr iangular Solver (SpTRSV) which introduces additional two-dimensional computation dependencies among subsequent computation steps. Dependency information is exchanged and shared among GPUs, thus warrant for efficient memory allocation, data partitioning, and workload distribution as well as fine-grained communication and synchronization support. In this work, we demonstrate that directly adopting unified memory can adversely affect the performance of SpTRSV on multi-GPU architectures, despite linking via fast interconnect like NVLinks and NVSwitches. Alternatively, we employ the latest NVSHMEM technology based on Partitioned Global Address Space programming model to enable efficient fine-grained communication and drastic synchronization overhead reduction. Furthermore, to handle workload imbalance, we propose a malleable task-pool execution model which can further enhance the utilization of GPUs. By applying these techniques, our experiments on the NVIDIA multi-GPU supernode V100-DGX-1 and DGX-2 systems demonstrate that our design can achieve on average 3.53x (up to 9.86x) speedup on a DGX-1 system and 3.66x (up to 9.64x) speedup on a DGX-2 system with 4-GPUs over the Unified-Memory design. The comprehensive sensitivity and scalability studies also show that the proposed zero-copy SpTRSV is able to fully utilize the computing and communication resources of the multi-GPU system.
111 - Yixing Li , Zichuan Liu , Kai Xu 2017
FPGA-based hardware accelerators for convolutional neural networks (CNNs) have obtained great attentions due to their higher energy efficiency than GPUs. However, it is challenging for FPGA-based solutions to achieve a higher throughput than GPU coun terparts. In this paper, we demonstrate that FPGA acceleration can be a superior solution in terms of both throughput and energy efficiency when a CNN is trained with binary constraints on weights and activations. Specifically, we propose an optimized FPGA accelerator architecture tailored for bitwise convolution and normalization that features massive spatial parallelism with deep pipelines stages. A key advantage of the FPGA accelerator is that its performance is insensitive to data batch size, while the performance of GPU acceleration varies largely depending on the batch size of the data. Experiment results show that the proposed accelerator architecture for binary CNNs running on a Virtex-7 FPGA is 8.3x faster and 75x more energy-efficient than a Titan X GPU for processing online individual requests in small batch sizes. For processing static data in large batch sizes, the proposed solution is on a par with a Titan X GPU in terms of throughput while delivering 9.5x higher energy efficiency.
A ubiquitous computing environment consists of many resources that need to be identified by users and applications. Users and developers require some way to identify resources by human readable names. In addition, ubiquitous computing environments im pose additional requirements such as the ability to work well with ad hoc situations and the provision of names that depend on context. The Non-anchored Unified Naming (NUN) system was designed to satisfy these requirements. It is based on relative naming among resources and provides the ability to name arbitrary types of resources. By having resources themselves take part in naming, resources are able to able contribute their specialized knowledge into the name resolution process, making context-dependent mapping of names to resources possible. The ease of which new resource types can be added makes it simple to incorporate new types of contextual information within names. In this paper, we describe the naming system and evaluate its use.
Hierarchical $mathcal{H}^2$-matrices are asymptotically optimal representations for the discretizations of non-local operators such as those arising in integral equations or from kernel functions. Their $O(N)$ complexity in both memory and operator a pplication makes them particularly suited for large-scale problems. As a result, there is a need for software that provides support for distributed operations on these matrices to allow large-scale problems to be represented. In this paper, we present high-performance, distributed-memory GPU-accelerated algorithms and implementations for matrix-vector multiplication and matrix recompression of hierarchical matrices in the $mathcal{H}^2$ format. The algorithms are a new module of H2Opus, a performance-oriented package that supports a broad variety of $mathcal{H}^2$-matrix operations on CPUs and GPUs. Performance in the distributed GPU setting is achieved by marshaling the tree data of the hierarchical matrix representation to allow batched kernels to be executed on the individual GPUs. MPI is used for inter-process communication. We optimize the communication data volume and hide much of the communication cost with local compute phases of the algorithms. Results show near-ideal scalability up to 1024 NVIDIA V100 GPUs on Summit, with performance exceeding 2.3 Tflop/s/GPU for the matrix-vector multiplication, and 670 Gflops/s/GPU for matrix compression, which involves batched QR and SVD operations. We illustrate the flexibility and efficiency of the library by solving a 2D variable diffusivity integral fractional diffusion problem with an algebraic multigrid-preconditioned Krylov solver and demonstrate scalability up to 16M degrees of freedom problems on 64 GPUs.
التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا