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Two methods for solid body representation in flow simulations available in the Pencil Code are the immersed boundary method and overset grids. These methods are quite different in terms of computational cost, flexibility and numerical accuracy. We present here an investigation of the use of the different methods with the purpose of assessing their strengths and weaknesses. At present, the overset grid method in the Pencil Code can only be used for representing cylinders in the flow. For this task it surpasses the immersed boundary method in yielding highly accurate solutions at moderate computational costs. This is partly due to local grid stretching and a body-conformal grid, and partly due to the possibility of working with local time step restrictions on different grids. The immersed boundary method makes up the lack of computational efficiency with flexibility in regards to application to complex geometries, due to a recent extension of the method that allows our implementation of it to represent arbitrarily shaped objects in the flow.
Dispersion of low-density rigid particles with complex geometries is ubiquitous in both natural and industrial environments. We show that while explicit methods for coupling the incompressible Navier-Stokes equations and Newtons equations of motion a
This work discusses the application of an affine reconstructed nodal DG method for unstructured grids of triangles. Solving the diffusion terms in the DG method is non-trivial due to the solution representations being piecewise continuous. Hence, the
Modeling the effect of complex terrain on high Reynolds number flows is important to improve our understanding of flow dynamics in wind farms and the dispersion of pollen and pollutants in hilly or mountainous terrain as well as the flow in urban are
A numerical approach for solving evolutionary partial differential equations in two and three space dimensions on block-based adaptive grids is presented. The numerical discretization is based on high-order, central finite-differences and explicit ti
Deformable elastic bodies in viscous and viscoelastic media constitute a large portion of synthetic and biological complex fluids. We present a parallelized 3D-simulation methodology which fully resolves the momentum balance in the solid and fluid do