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Light field (LF) representations aim to provide photo-realistic, free-viewpoint viewing experiences. However, the most popular LF representations are images from multiple views. Multi-view image-based representations generally need to restrict the range or degrees of freedom of the viewing experience to what can be interpolated in the image domain, essentially because they lack explicit geometry information. We present a new surface light field (SLF) representation based on explicit geometry, and a method for SLF compression. First, we map the multi-view images of a scene onto a 3D geometric point cloud. The color of each point in the point cloud is a function of viewing direction known as a view map. We represent each view map efficiently in a B-Spline wavelet basis. This representation is capable of modeling diverse surface materials and complex lighting conditions in a highly scalable and adaptive manner. The coefficients of the B-Spline wavelet representation are then compressed spatially. To increase the spatial correlation and thus improve compression efficiency, we introduce a smoothing term to make the coefficients more similar across the 3D space. We compress the coefficients spatially using existing point cloud compression (PCC) methods. On the decoder side, the scene is rendered efficiently from any viewing direction by reconstructing the view map at each point. In contrast to multi-view image-based LF approaches, our method supports photo-realistic rendering of real-world scenes from arbitrary viewpoints, i.e., with an unlimited six degrees of freedom (6DOF). In terms of rate and distortion, experimental results show that our method achieves superior performance with lighter decoder complexity compared with a reference image-plus-geometry compression (IGC) scheme, indicating its potential in practical virtual and augmented reality applications.
Photo-realistic point cloud capture and transmission are the fundamental enablers for immersive visual communication. The coding process of dynamic point clouds, especially video-based point cloud compression (V-PCC) developed by the MPEG standardiza
The quality assessment of light field images presents new challenges to conventional compression methods, as the spatial quality is affected by the optical distortion of capturing devices, and the angular consistency affects the performance of dynami
In video-based dynamic point cloud compression (V-PCC), 3D point clouds are projected onto 2D images for compressing with the existing video codecs. However, the existing video codecs are originally designed for natural visual signals, and it fails t
Compared with conventional image and video, light field images introduce the weight channel, as well as the visual consistency of rendered view, information that has to be taken into account when compressing the pseudo-temporal-sequence (PTS) created
Compression of point clouds has so far been confined to coding the positions of a discrete set of points in space and the attributes of those discrete points. We introduce an alternative approach based on volumetric functions, which are functions def