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Reversible computing models settings in which all processes can be reversed. Applications include low-power computing, quantum computing, and robotics. It is unclear how to represent side-effects in this setting, because conventional methods need not respect reversibility. We model reversible effects by adapting Hughes arrows to dagger arrows and inverse arrows. This captures several fundamental reversible effects, including serialization and mutable store computations. Whereas arrows are monoids in the category of profunctors, dagger arrows are involutive monoids in the category of profunctors, and inverse arrows satisfy certain additional properties. These semantics inform the design of functional reversible programs supporting side-effects.
In this paper we consider the two major computational effects of states and exceptions, from the point of view of diagrammatic logics. We get a surprising result: there exists a symmetry between these two effects, based on the well-known categorical
Reversible interactions model different scenarios, like biochemical systems and human as well as automatic negotiations. We abstract interactions via multiparty sessions enriched with named checkpoints. Computations can either go forward or roll back
Existing formalisms for the algebraic specification and representation of networks of reversible agents suffer some shortcomings. Despite multiple attempts, reversible declensions of the Calculus of Communicating Systems (CCS) do not offer satisfacto
We consider the problem of placing arrow heads in directed graph drawings without them overlapping other drawn objects. This gives drawings where edge directions can be deduced unambiguously. We show hardness of the problem, present exact and heuristic algorithms, and report on a practical study.
In this short paper, using category theory, we argue that logical rules can be seen as fractions and logics as limit sketches.